通过准统治权解决均值报酬博弈

IF 0.8 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Information and Computation Pub Date : 2024-01-26 DOI:10.1016/j.ic.2024.105151
Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero
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引用次数: 0

摘要

我们提出了一种求解均值报酬博弈的新算法,它融合了在奇偶博弈中引入的两个看似不相关的概念,即小进步度量和准统治。我们的研究表明,这两个概念的融合非常有益,能显著加快问题解的收敛速度。实验表明,由此产生的算法比目前已知的渐进最优解算法性能高出几个数量级,而且不会牺牲最坏情况下的复杂性。
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Solving mean-payoff games via quasi dominions

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, namely small progress measures and quasi dominions. We show that the integration of the two notions can be highly beneficial and significantly speeds up convergence to the problem solution. Experiments show that the resulting algorithm performs orders of magnitude better than the asymptotically-best solution algorithm currently known, without sacrificing on the worst-case complexity.

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来源期刊
Information and Computation
Information and Computation 工程技术-计算机:理论方法
CiteScore
2.30
自引率
0.00%
发文量
119
审稿时长
140 days
期刊介绍: Information and Computation welcomes original papers in all areas of theoretical computer science and computational applications of information theory. Survey articles of exceptional quality will also be considered. Particularly welcome are papers contributing new results in active theoretical areas such as -Biological computation and computational biology- Computational complexity- Computer theorem-proving- Concurrency and distributed process theory- Cryptographic theory- Data base theory- Decision problems in logic- Design and analysis of algorithms- Discrete optimization and mathematical programming- Inductive inference and learning theory- Logic & constraint programming- Program verification & model checking- Probabilistic & Quantum computation- Semantics of programming languages- Symbolic computation, lambda calculus, and rewriting systems- Types and typechecking
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