{"title":"亚文化空间的界限:东京的游戏商场:社会隔离与融合的分界线","authors":"H. Imai, Lisa Woite","doi":"10.17645/up.6969","DOIUrl":null,"url":null,"abstract":"This article explores the concept of liminal spaces in Tokyo, specifically focusing on gaming arcades as transitional spaces between social isolation and integration. The decline of the once-popular arcades since the 1990s raises questions about their usage, accessibility, and affordability in contemporary Tokyo. After clarifying the concept of liminality and urban borderlands, the article examines various case studies in central Tokyo, argues that arcades serve diverse purposes and highlights the importance of reintegration of such liminal spaces to bring people from different backgrounds together, providing entertainment, competition, and ritualized encounters. Employing ethnographic fieldwork, including participant observation, interviews, and secondary data analysis, this study recognizes the gaming arcade not only as a physical but also as a mental and social space. The arcades embody the hopes, fears, and aspirations of their users, blur boundaries, offer immersive experiences, and foster a sense of community, comfort, and nostalgia. Such insights allow us to understand how identities are constructed and negotiated in these spaces. In conclusion, the article advocates for a nuanced approach to urban planning that recognizes the value of subcultural spaces like gaming arcades and emphasizes the need to preserve and integrate these spaces into the broader urban fabric. By doing so it can be understood how these liminal spaces can contribute to a diversity of social interactions, community-building, and a better understanding and revitalization of urban borderlands if integrated and managed in the right way.","PeriodicalId":51735,"journal":{"name":"Urban Planning","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Liminality of Subcultural Spaces: Tokyo’s Gaming Arcades as Boundary Between Social Isolation and Integration\",\"authors\":\"H. Imai, Lisa Woite\",\"doi\":\"10.17645/up.6969\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article explores the concept of liminal spaces in Tokyo, specifically focusing on gaming arcades as transitional spaces between social isolation and integration. The decline of the once-popular arcades since the 1990s raises questions about their usage, accessibility, and affordability in contemporary Tokyo. After clarifying the concept of liminality and urban borderlands, the article examines various case studies in central Tokyo, argues that arcades serve diverse purposes and highlights the importance of reintegration of such liminal spaces to bring people from different backgrounds together, providing entertainment, competition, and ritualized encounters. Employing ethnographic fieldwork, including participant observation, interviews, and secondary data analysis, this study recognizes the gaming arcade not only as a physical but also as a mental and social space. The arcades embody the hopes, fears, and aspirations of their users, blur boundaries, offer immersive experiences, and foster a sense of community, comfort, and nostalgia. Such insights allow us to understand how identities are constructed and negotiated in these spaces. In conclusion, the article advocates for a nuanced approach to urban planning that recognizes the value of subcultural spaces like gaming arcades and emphasizes the need to preserve and integrate these spaces into the broader urban fabric. By doing so it can be understood how these liminal spaces can contribute to a diversity of social interactions, community-building, and a better understanding and revitalization of urban borderlands if integrated and managed in the right way.\",\"PeriodicalId\":51735,\"journal\":{\"name\":\"Urban Planning\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Urban Planning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17645/up.6969\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"URBAN STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Urban Planning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17645/up.6969","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"URBAN STUDIES","Score":null,"Total":0}
The Liminality of Subcultural Spaces: Tokyo’s Gaming Arcades as Boundary Between Social Isolation and Integration
This article explores the concept of liminal spaces in Tokyo, specifically focusing on gaming arcades as transitional spaces between social isolation and integration. The decline of the once-popular arcades since the 1990s raises questions about their usage, accessibility, and affordability in contemporary Tokyo. After clarifying the concept of liminality and urban borderlands, the article examines various case studies in central Tokyo, argues that arcades serve diverse purposes and highlights the importance of reintegration of such liminal spaces to bring people from different backgrounds together, providing entertainment, competition, and ritualized encounters. Employing ethnographic fieldwork, including participant observation, interviews, and secondary data analysis, this study recognizes the gaming arcade not only as a physical but also as a mental and social space. The arcades embody the hopes, fears, and aspirations of their users, blur boundaries, offer immersive experiences, and foster a sense of community, comfort, and nostalgia. Such insights allow us to understand how identities are constructed and negotiated in these spaces. In conclusion, the article advocates for a nuanced approach to urban planning that recognizes the value of subcultural spaces like gaming arcades and emphasizes the need to preserve and integrate these spaces into the broader urban fabric. By doing so it can be understood how these liminal spaces can contribute to a diversity of social interactions, community-building, and a better understanding and revitalization of urban borderlands if integrated and managed in the right way.
期刊介绍:
Urban Planning is a new international peer-reviewed open access journal of urban studies aimed at advancing understandings and ideas of humankind’s habitats – villages, towns, cities, megacities – in order to promote progress and quality of life. The journal brings urban science and urban planning together with other cross-disciplinary fields such as sociology, ecology, psychology, technology, politics, philosophy, geography, environmental science, economics, maths and computer science, to understand processes influencing urban forms and structures, their relations with environment and life quality, with the final aim to identify patterns towards progress and quality of life.