教育游戏对学习成果的影响

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Game-Based Learning Pub Date : 2024-01-18 DOI:10.4018/ijgbl.336478
Jiaopin Ren, Wei Xu, Ziqing Liu
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引用次数: 0

摘要

本研究的目的是考察和比较严肃游戏和游戏化对学习成绩和学习动机的影响。荟萃分析的结果表明,与严肃游戏相比,游戏化对学习成绩和学习动机的影响更为积极。分析表明,游戏化对外在动机的影响大于内在动机。与外在动机相比,严肃游戏对内在动机的影响更为积极。总体结果表明,游戏化比严肃游戏具有更强的效果。虽然这两种方法对外在动机的影响都比较显著,但严肃游戏在培养内在动机方面更胜一筹。不过,我们建议开展进一步的研究,以调查驱动这些效应的具体机制,并确定在不同教育环境中实施严肃游戏和游戏化的最佳策略。
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The Impact of Educational Games on Learning Outcomes
The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a stronger impact on extrinsic motivation than on intrinsic motivation. Serious games have a more positive effect on intrinsic motivation in comparison to extrinsic motivation. The overall outcome suggests that gamification has relatively stronger effects than serious games. While the impact on extrinsic motivation is more significant with both approaches, serious games excel in fostering intrinsic motivation. However, further research is recommended to investigate the specific mechanisms that drive these effects and to identify optimal strategies for implementing serious games and gamification in diverse educational settings.
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
期刊最新文献
Repurposing Video Games as Discussion Tools A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers ImGame Project ImGame Project
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