图片和图片模型在拼图的辅助下对学生认知学习成果的影响 动物王国的教材在SMPN 20 Bengkulu

Tyas Yuliani Putri, Irwan Satria, Erik Perdana Putra
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引用次数: 0

摘要

本研究的目的是确定益智媒体与图像和图片模式结合使用时,是否可以提高学生的认知学习效果。研究采用了前测和后测对照组设计的准实验研究方法。29 名学生组成了研究样本。他们进行了系统性的磕磕绊绊,以便进行适当的抽样。前测和后测的 15 道选择题为本研究提供了原始材料。研究人员使用 SPSS 26.0 应用程序对两组数据进行了 t 检验分析。数据分析显示,使用拼图媒体辅助的图画模式的七班学生认知学习成果的平均值高于使用传统模式的学生认知学习成果的平均值,为 84 77.34。在 5%的显著性水平下进行 t 检验,Sig.(双尾)0.05 或 0.030 0.05 表示拒绝 H0,接受 Ha。这表明,明古鲁市第20中学七年级学生对动物界内容的认知学习结果受到使用图像和图片模型并辅以媒体拼图的显著影响。
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EFFECT PICTURE AND PICTURE MODELS ASSISTED BY PUZZLE ON COGNITIVE LEARNING OUTCOMES STUDENT KINGDOM ANIMALIA MATERIAL AT SMPN 20 BENGKULU
The purpose of this research is to ascertain whether or not puzzle media may improve students' cognitive learning results when used in conjunction with the image and picture model. A quasi-experimental study with a pre- and post-test control group design was conducted. Twenty-nine pupils made up the study's sample. They engaged in systematic stumbling in order to sample properly. The 15 multiple-choice questions on the pretest and posttest provided the raw material for this study. The SPSS 26.0 application was used to conduct a t-test analysis in the two groups. The data analysis revealed that the average value of class VII students' cognitive learning outcomes using the picture and picture model assisted by puzzle media was higher than the average value of students' cognitive learning outcomes using the conventional model, coming in at 84 77.34. When the t-test is performed at the 5% level of significance, a result of Sig. (2-tailed) 0.05 or 0.030 0.05 indicates that H0 is rejected and Ha is accepted. This demonstrates that the cognitive learning results of class VII pupils in the kingdom animalia content at SMPN 20 Bengkulu City are significantly influenced by the use of the image and picture models supplemented by media puzzles.
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