与中国老年人和医疗服务提供者共同设计一个文化敏感性理论驱动的预先护理规划游戏。

IF 3.6 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES Palliative Medicine Pub Date : 2024-03-01 Epub Date: 2024-01-31 DOI:10.1177/02692163231222776
Li Liu, Yao Wang, Tad Chun-Kwan Ho, Miranda Man-Yee Li, Eddie Wai-Sum Cheung, Rita Suk-Kuen Chow, Can Gu, Helen Yue-Lai Chan
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引用次数: 0

摘要

背景:由于讨论临终关怀往往具有负面含义,因此预先护理计划具有挑战性。在西方文化中,游戏化是鼓励预先护理规划对话的一种新方法。目的:与多方利益相关者共同设计一款游戏,在中国社区推广预先护理规划:设计:2019 年 5 月至 2020 年 8 月期间,在医学研究委员会复杂干预措施开发框架的指导下,采用了两阶段设计。在第一阶段,根据文献综述、专家咨询和最终用户咨询开发了一个游戏原型。在第二阶段,游戏原型在最终用户中进行了测试,并根据他们的反馈意见和多学科团队的专业知识,通过迭代过程对游戏原型进行了改进:环境/参与者:老年护理、姑息治疗、生命教育和游戏开发领域的专家,以及 60 岁或以上居住在社区的中国成年人:结果:开发了一款名为 "杂货店里的五种味道 "的棋盘游戏。游戏设计参考了班杜拉的自我效能理论以及专家和最终用户的反馈意见。参与者普遍认为游戏体验令人愉快,并对有机会公开讨论临终关怀表示赞赏:本研究首次采用共同设计的方法,开发了一款以证据为依据、以理论为基础、具有文化敏感性的游戏,用于在中国社区推广临终关怀规划。
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Co-designing a culturally-sensitive theory-driven advance care planning game with Chinese older adults and healthcare providers.

Background: Advance care planning can be challenging because discussing end-of-life care often has negative connotations. Gamification is a novel approach to encourage advance care planning conversations in Western culture.

Aim: To co-design a game with multiple stakeholders to promote advance care planning in Chinese communities.

Design: A two-phase design guided by the Medical Research Council framework for developing complex interventions was adopted between May 2019 and August 2020. In phase I, a game prototype was developed based on literature review, expert consultation and end-user consultation. In Phase II, the game prototype was tested among end-users and refined according to their feedback and expertise of a multi-disciplinary team through an iterative process.

Setting/participants: Experts in the field of aged care, palliative care, life education and game development and Chinese community-dwelling adults aged 60 years or older.

Results: A board game called 'The Five Tastes Found in a Grocery Store' was developed. The game design was shaped by Bandura's Self-efficacy theory and feedback from experts and end-users. The participants generally found the gaming experience enjoyable and appreciated the opportunity to discuss end-of-life care openly.

Conclusions: This study is the first to develop an evidence-informed, theory-based, culturally sensitive game for promoting advance care planning in the Chinese community using a co-design approach.

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来源期刊
Palliative Medicine
Palliative Medicine 医学-公共卫生、环境卫生与职业卫生
CiteScore
7.60
自引率
9.10%
发文量
125
审稿时长
6-12 weeks
期刊介绍: Palliative Medicine is a highly ranked, peer reviewed scholarly journal dedicated to improving knowledge and clinical practice in the palliative care of patients with far advanced disease. This outstanding journal features editorials, original papers, review articles, case reports, correspondence and book reviews. Essential reading for all members of the palliative care team. This journal is a member of the Committee on Publication Ethics (COPE).
期刊最新文献
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