指导包容性互动系统的设计:年轻人和老年人使用相同的图像-示意图隐喻吗?

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2024-02-17 DOI:10.1145/3648618
Jingyi Li, Nathan Crilly, Per Ola Kristensson
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引用次数: 0

摘要

图像--示意性隐喻的使用经常被宣传为在不同用户群体中几乎是通用的,这表明这些隐喻有可能使年轻和年长的成年人都能轻松使用新颖的交互系统。本研究通过从 12 名年轻人和 12 名老年人在技术学习领域执行任务时的口语和交互行为中提取图像-示意图隐喻,对此进行了实证研究。我们首次发现,尽管年轻组和年长组在先前的技术知识方面存在显著差异,但他们使用的图像示意隐喻几乎完全重合。这一发现为不同年龄组使用图像-示意隐喻的近乎普遍性提供了经验证据。研究还发现了两个年龄组在技术学习领域共有的 37 个图像-示意隐喻,为今后设计年龄兼容的互动系统提供了支持。
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Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-Schematic Metaphors?

The use of image-schematic metaphors is often promoted for being near-universal across user groups, suggesting that these metaphors have the potential to make novel interactive systems easy to use by both younger and older adults. This study empirically investigates this by eliciting image-schematic metaphors from the spoken language and interaction behaviors of 12 younger adults and 12 older adults undertaking tasks in a technology learning domain. For the first time, we reveal an almost-perfect overlap between image-schematic metaphors used by the younger and older groups, despite the two groups showing significant differences in prior technological knowledge. This finding provides empirical evidence for the near-universality of image-schematic metaphor use across age groups. The study also identifies 37 image-schematic metaphors shared between the two age groups in the technology learning domain to support future design of age-inclusive interactive systems.

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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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