Lotte van Aken, Loe Schlicher, Marco Slikker, Geert-Jan van Houtum
{"title":"打击恐怖主义:如何定位快速反应小组?","authors":"Lotte van Aken, Loe Schlicher, Marco Slikker, Geert-Jan van Houtum","doi":"10.1002/nav.22170","DOIUrl":null,"url":null,"abstract":"In light of recent terrorist attacks, we introduce and study a Stackelberg game between a government and a terrorist. In this game, the government positions a number of heavily-armed rapid response teams on a line segment (e.g., a long boulevard or shopping avenue) and then the terrorist attacks a location with the highest potential impact of an attack. This potential impact, which we call damage, is the product of the time it takes the closest rapid response team to react and the damage caused per time unit, which is modeled via a damage rate function. We prove that there exists a subgame perfect Nash equilibrium that balances the possible damage on all intervals of the line segment that result from positioning the rapid response teams. We discuss the implications for various types of damage rate functions including one mimicking a busy boulevard with various hotspot locations.","PeriodicalId":49772,"journal":{"name":"Naval Research Logistics","volume":null,"pages":null},"PeriodicalIF":1.9000,"publicationDate":"2024-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Fighting terrorism: How to position rapid response teams?\",\"authors\":\"Lotte van Aken, Loe Schlicher, Marco Slikker, Geert-Jan van Houtum\",\"doi\":\"10.1002/nav.22170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In light of recent terrorist attacks, we introduce and study a Stackelberg game between a government and a terrorist. In this game, the government positions a number of heavily-armed rapid response teams on a line segment (e.g., a long boulevard or shopping avenue) and then the terrorist attacks a location with the highest potential impact of an attack. This potential impact, which we call damage, is the product of the time it takes the closest rapid response team to react and the damage caused per time unit, which is modeled via a damage rate function. We prove that there exists a subgame perfect Nash equilibrium that balances the possible damage on all intervals of the line segment that result from positioning the rapid response teams. We discuss the implications for various types of damage rate functions including one mimicking a busy boulevard with various hotspot locations.\",\"PeriodicalId\":49772,\"journal\":{\"name\":\"Naval Research Logistics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2024-02-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Naval Research Logistics\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1002/nav.22170\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"OPERATIONS RESEARCH & MANAGEMENT SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Naval Research Logistics","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1002/nav.22170","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"OPERATIONS RESEARCH & MANAGEMENT SCIENCE","Score":null,"Total":0}
Fighting terrorism: How to position rapid response teams?
In light of recent terrorist attacks, we introduce and study a Stackelberg game between a government and a terrorist. In this game, the government positions a number of heavily-armed rapid response teams on a line segment (e.g., a long boulevard or shopping avenue) and then the terrorist attacks a location with the highest potential impact of an attack. This potential impact, which we call damage, is the product of the time it takes the closest rapid response team to react and the damage caused per time unit, which is modeled via a damage rate function. We prove that there exists a subgame perfect Nash equilibrium that balances the possible damage on all intervals of the line segment that result from positioning the rapid response teams. We discuss the implications for various types of damage rate functions including one mimicking a busy boulevard with various hotspot locations.
期刊介绍:
Submissions that are most appropriate for NRL are papers addressing modeling and analysis of problems motivated by real-world applications; major methodological advances in operations research and applied statistics; and expository or survey pieces of lasting value. Areas represented include (but are not limited to) probability, statistics, simulation, optimization, game theory, quality, scheduling, reliability, maintenance, supply chain, decision analysis, and combat models. Special issues devoted to a single topic are published occasionally, and proposals for special issues are welcomed by the Editorial Board.