利用虚拟现实技术提高学习者进行设计审查的自我效能感

IF 3.6 Q1 ENGINEERING, CIVIL Journal of Information Technology in Construction Pub Date : 2024-02-06 DOI:10.36680/j.itcon.2024.001
Fadi Castronovo, SeyedReza RazaviAlavi, Pablo Martinez Rodriguez
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引用次数: 0

摘要

过去二十年来,有关在建筑、工程和施工(AEC)教育中使用虚拟现实(VR)等创新技术的研究不断增加。然而,由于很少有研究采用教育心理学理论和严格的方法,因此此类研究仍需大力开展。此外,大多数研究都集中在虚拟现实的认知效应上,还需要更多的研究来调查情感效应,如动机、参与度和自我效能。本研究旨在评估沉浸式虚拟现实(IVR)和非沉浸式虚拟现实(nIVR)设置在学习活动中对 AEC 学习者的技术决策影响。为此,我们提出了三个假设,并对 165 名英国学生进行了测试。结果显示,所设计的 IVR 和 nIVR 学习活动都对学习者的自我效能感和用户体验产生了显著的积极影响,IVR 和 nIVR 的交付方式没有明显差异。通过这项研究,作者展示了一项建立在教育心理学理论基础上的研究,并采用了严谨的研究方法,为不断增加的有关在 AEC 课堂中实施虚拟现实技术的文献做出了贡献。此外,本研究还说明了 IVR 和 nIVR 对学生情感学习的影响,为该领域的新研究提供了可能性。
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Improving Learners’ Self-Efficacy in Performing Design Reviews with Virtual Reality
Research on the use of innovative technology, such as virtual reality (VR), in Architecture, Engineering, and Construction (AEC) education, has been growing in the past twenty years. However, such research still requires robust investigation, as few studies have adopted educational psychology theories and rigorous methods. Furthermore, most of the research has focused on the cognitive effects of VR and additional research is also needed to investigate the affective effects, such as motivation, engagement, and self-efficacy. This study aims to evaluate the effects of technology decision-making between immersive virtual reality (IVR) and non-immersive virtual reality (nIVR) setups for a learning activity on AEC learners. For this, three hypotheses are formulated and tested on 165 UK students. Based on the results, both the designed IVR and nIVR learning activities had significant positive effects on learners’ self-efficacy and user experience with no significant difference between IVR and nIVR delivery. With this research, the authors contribute to the growing literature on VR implementation in AEC classrooms by showcasing a study founded on educational psychology theory and by using a rigorous research methodology. Furthermore, this study illustrates the effects that IVR and nIVR have on students’ affective learning and opens the possibility of new research in the field.
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来源期刊
CiteScore
6.90
自引率
8.60%
发文量
44
审稿时长
26 weeks
期刊最新文献
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