波兰游戏和游戏研究中的波兰历史(截至 1795 年

M. Mochocki, Stanisław Krawczyk, Aleksandra Mochocka
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摘要

本文从历史和地区(中欧和东欧)游戏研究的角度,概述了波兰在 1989 年之后制作的有关十八世纪之前波兰历史的游戏。文章还概述了对这些游戏的研究,并对过去三十年中影响波兰历史/遗产主题游戏发展的文化和政治因素的变化进行了评论。我们将这些游戏按主题-时间顺序分类:1000 年前的中世纪早期斯拉夫背景、中世纪至文艺复兴时期的波兰以及 1569-1795 年的波兰-立陶宛联邦。主要发现:(a) 《巫师 3》之后,斯拉夫奇幻题材开始受到游戏开发商的青睐,但除了《巫师》系列之外,很少有学者关注斯拉夫奇幻题材。(b) 中世纪波兰君主国几乎没有引起游戏开发商的注意,因此也缺乏相关研究。(c) PLC 时期在数字游戏和非数字游戏中都有很好的表现,波兰学者在波兰语和英语的历史游戏研究中也有很好的研究。
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Polish History up to 1795 in Polish Games and Game Studies
Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavic settings up to 1000, medieval to Renaissance Poland, and Polish-Lithuanian Commonwealth 1569–1795. Main findings: (a) Slavic fantasy became very popular with game developers after Witcher 3, but it has received little scholarly attention beside the witcher series. (b) Medieval Polish monarchies have barely caught the eye of game developers, which translates to the absence of related research. (c) The PLC period is well-represented in digital and nondigital games, and well-researched in historical games studies by Polish scholars in Polish and English.
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