利用物理参照物特征作为增强现实中多维数据选择的输入

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2024-02-20 DOI:10.1145/3648613
Gary Perelman, Marcos Serrano, Emmanuel Dubois
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引用次数: 0

摘要

使用增强现实技术(AR)将数据嵌入物理环境是一种实用的数据可视化方法,因为它可以在物理参照物(即与数据相关的物理对象)上或周围提供一个大而灵活的显示空间。然而,目前在这种情况下的交互通常使用笨重的专用设备、累人的半空手势或笨拙的身体输入。在本文中,我们将研究如何利用物理参照物本身作为支持输入交互的嵌入式时空立方体(STC)表示法。因此,我们首先确定了参照物的物理特征(边、面、角)与 STC 维度之间最有前景的映射关系。然后,我们设计了三种使用物理参照物的数据选择技术,并将它们与在 STC 上执行选择任务时的中空手势进行了比较。总之,我们的研究表明,使用物理参照物来支持嵌入式数据表示的输入交互,是在站立和坐姿情况下进行数据选择的一种高效、舒适的方法。
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Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality

Embedding data into the physical environment using augmented reality (AR) is a practical approach for data visualization as it offers a large and flexible display space on or around the physical referent, i.e. the physical object to which the data is related. Yet current interaction in such context is often performed using cumbersome dedicated devices, tiring mid-air gestures or awkward on-body input. In this paper, we investigate the use of the physical referent itself as a support for input interaction with an embedded space-time cube (STC) representation. Hence, we first identify the most promising mappings between the physical features of the referent (edges, faces, corners) and the STC dimensions. Then, we design three data selection techniques using the physical referent and compare them to mid-air gestures when performing selection tasks on the STC. Overall, our work demonstrates that using the physical referent to support input interaction with embedded data representations is an efficient and comfortable approach for data selection in standing and sitting situations.

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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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