用于边缘自我中心视觉的实时可穿戴 AR 系统

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-02-19 DOI:10.1007/s10055-023-00937-2
Iason Karakostas, Aikaterini Valakou, Despoina Gavgiotaki, Zinovia Stefanidi, Ioannis Pastaltzidis, Grigorios Tsipouridis, Nikolaos Kilis, Konstantinos C. Apostolakis, Stavroula Ntoa, Nikolaos Dimitriou, George Margetis, Dimitrios Tzovaras
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引用次数: 0

摘要

实时性能对增强现实(AR)系统至关重要,因为它直接影响响应速度,并能及时渲染叠加在真实场景上的虚拟内容。在此背景下,我们介绍了 DARLENE 可穿戴 AR 系统,分析了其规格、整体架构和核心算法组件。DARLENE 由 AR 眼镜和一个可穿戴计算节点组成,该节点负责多项时间关键型计算任务。其中包括为实时分析动态场景而开发的计算机视觉模块,支持分割、跟踪和姿态估计等功能。为了在有限的资源条件下满足实时要求,引入了具体的算法调整和设计选择。拟议系统还支持实时视频流以及与外部物联网节点的互联。为了改善用户体验,我们提出了一种自适应 AR 内容渲染的新方法,该方法考虑了用户的压力水平、使用环境和环境条件,以调整所呈现信息的水平,从而提高用户的态势感知能力。通过大量实验,我们评估了各个组件和端到端管道的性能。由于所提议的系统以时间紧迫的安全应用为目标,可用于增强警务人员的态势感知能力,因此报告了涉及最终用户的进一步实验结果,包括整体用户体验、工作量和态势感知能力评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A real-time wearable AR system for egocentric vision on the edge

Real-time performance is critical for Augmented Reality (AR) systems as it directly affects responsiveness and enables the timely rendering of virtual content superimposed on real scenes. In this context, we present the DARLENE wearable AR system, analysing its specifications, overall architecture and core algorithmic components. DARLENE comprises AR glasses and a wearable computing node responsible for several time-critical computation tasks. These include computer vision modules developed for the real-time analysis of dynamic scenes supporting functionalities for instance segmentation, tracking and pose estimation. To meet real-time requirements in limited resources, concrete algorithmic adaptations and design choices are introduced. The proposed system further supports real-time video streaming and interconnection with external IoT nodes. To improve user experience, a novel approach is proposed for the adaptive rendering of AR content by considering the user’s stress level, the context of use and the environmental conditions for adjusting the level of presented information towards enhancing their situational awareness. Through extensive experiments, we evaluate the performance of individual components and end-to-end pipelines. As the proposed system targets time-critical security applications where it can be used to enhance police officers’ situational awareness, further experimental results involving end users are reported with respect to overall user experience, workload and evaluation of situational awareness.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training The use of CNNs in VR/AR/MR/XR: a systematic literature review Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
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