基于光流法的动画线条艺术着色

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-02-22 DOI:10.1002/cav.2229
Yifeng Yu, Jiangbo Qian, Chong Wang, Yihong Dong, Baisong Liu
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引用次数: 0

摘要

为动画草图序列着色是计算机视觉领域的一项挑战性任务,因为线条草图中包含的信息过于稀疏,而且连续帧之间的颜色需要统一。许多现有的着色算法只能应用于一幅图像,可视为色彩填充算法。这类算法只能提供符合合理范围的色彩结果,无法应用于帧序列的着色。本文提出了一种端到端两阶段光流着色网络来解决动画帧序列着色问题。该网络的第一阶段从给定参考帧和下一帧线稿之间的细节变化中找到颜色像素流的方向,然后完成初始着色过程。网络的第二阶段对第一阶段的输出进行色彩校正和澄清。由于我们的算法并不直接对图像进行着色,而是找到颜色变化的路径对其进行着色,因此它能确保着色后序列帧的颜色空间保持一致。我们在一个动画数据集上进行了实验,结果表明我们的算法是有效的。代码见 https://github.com/silenye/Colorization。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Animation line art colorization based on the optical flow method

Coloring an animation sketch sequence is a challenging task in computer vision since the information contained in line sketches is too sparse, and the colors need to be uniform between continuous frames. Many the existing colorization algorithms can only be applied to one image and can be considered color filling algorithms. Such algorithms only provide a color result that fits within a reasonable range and can not be applied to the coloring of frame sequences. This paper proposes an end-to-end two-stage optical flow colorization network to solve the animation frame sequence colorization problem. The first stage of the network finds the direction of the color pixel flow from the detail change between a given reference frame and the next frame of line artwork and then completes the initial coloring process. The second stage of the network performs color correction and clarifies the output of the first stage. Since our algorithm does not directly colorize the image but finds the path of the color change to colorize it, it ensures a consistent color space for the sequence frames after colorization. We conduct experiments on an animation dataset, and the results show that our algorithm is effective. The code is available at https://github.com/silenye/Colorization.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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