Adam C. Barton, Michael Do, Jade Sheen, Linda K. Byrne
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引用次数: 0
摘要
简短的正念干预(MBIs)和大自然等恢复性环境对恢复和改善精神状态的作用已得到研究文献的支持。然而,这些做法的定期采用却受到实际限制和动机障碍的制约。当前的研究通过引入两种利用虚拟现实(VR)的沉浸感和互动性的新方法来应对这些挑战。这包括交互式 MBI 和使用分形图像的抽象恢复环境。通过对两种短时间(6 分钟)的 VR 干预进行比较评估,对这些方法进行了探讨:被动 VR(应用恢复性干预的原则)和互动 VR(实施集中注意力的正念冥想形式)。混合方法显示,在不同的干预条件下,正念状态增强、精神疲劳减少、情绪(平静/放松、焦虑)增强的情况一致。组间差异显示,互动干预对认知(专注)、情绪(快乐和悲伤)以及动机价值有额外的益处。两种干预中使用的抽象环境与自然 VR 对照条件下的感知恢复水平相当。研究结果提供了初步证据,支持使用互动方法进行正念干预和抽象版恢复环境。
The restorative and state enhancing potential of abstract fractal-like imagery and interactive mindfulness interventions in virtual reality
The restorative and mental state enhancing effects of brief mindfulness-based interventions (MBIs) and restorative environments such as nature has been supported in the research literature. However, regular adoption of these practices is limited by practical constraints and motivational barriers. The current study addressed these challenges by introducing two novel approaches which utilise the immersive and interactive qualities of virtual reality (VR). This included an interactive MBI and an abstract restorative environment using fractal-like imagery. These approaches were explored using a comparative evaluation of two short (6 min) VR interventions: Passive VR (applying principles from restorative interventions) and Interactive VR (implementing a focused attention form of mindfulness meditation). A mixed methods approach revealed increased state mindfulness, reduced mental fatigue, and enhanced aspects of mood (calm/relaxation, anxiety) consistently between conditions. Between group differences revealed additional benefits for cognition (focus), mood (happiness and sadness), and motivational value with the interactive intervention. The abstract environment, used in both interventions, maintained comparable levels of perceived restoration with a nature VR control condition. The results provide preliminary evidence supporting the use of interactive approaches for mindfulness interventions and abstract versions of restorative environments.
期刊介绍:
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:
Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications
Development and evaluation of systems, tools, techniques and software that advance the field, including:
Display technologies, including Head Mounted Displays, simulators and immersive displays
Haptic technologies, including novel devices, interaction and rendering
Interaction management, including gesture control, eye gaze, biosensors and wearables
Tracking technologies
VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.