提高学习水平:探索游戏化在翻转课堂中的影响

Eilidh Jack, Craig Alexander, Elinor M Jones
{"title":"提高学习水平:探索游戏化在翻转课堂中的影响","authors":"Eilidh Jack, Craig Alexander, Elinor M Jones","doi":"arxiv-2402.18313","DOIUrl":null,"url":null,"abstract":"In recent years, the integration of gamification into educational settings\nhas garnered significant attention as a means to enhance student engagement and\nlearning outcomes. By leveraging gamified elements such as points and\nleaderboards, educators aim to promote active participation, motivation, and\ndeeper understanding among students. This study investigates the effects of\ngamification on student engagement in a flipped classroom environment. The\nfindings suggest that gamification strategies, when effectively implemented,\ncan have a positive impact on student motivation and engagement. This paper\nconcludes with recommendations for educators, potential challenges such as\nsuperficial engagement and demotivation, and future directions for research to\naddress these challenges and further explore the potential of gamification in\nfostering student success.","PeriodicalId":501323,"journal":{"name":"arXiv - STAT - Other Statistics","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Levelling Up Learning: Exploring the Impact of Gamification in Flipped Classrooms\",\"authors\":\"Eilidh Jack, Craig Alexander, Elinor M Jones\",\"doi\":\"arxiv-2402.18313\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, the integration of gamification into educational settings\\nhas garnered significant attention as a means to enhance student engagement and\\nlearning outcomes. By leveraging gamified elements such as points and\\nleaderboards, educators aim to promote active participation, motivation, and\\ndeeper understanding among students. This study investigates the effects of\\ngamification on student engagement in a flipped classroom environment. The\\nfindings suggest that gamification strategies, when effectively implemented,\\ncan have a positive impact on student motivation and engagement. This paper\\nconcludes with recommendations for educators, potential challenges such as\\nsuperficial engagement and demotivation, and future directions for research to\\naddress these challenges and further explore the potential of gamification in\\nfostering student success.\",\"PeriodicalId\":501323,\"journal\":{\"name\":\"arXiv - STAT - Other Statistics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - STAT - Other Statistics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2402.18313\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - STAT - Other Statistics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2402.18313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

近年来,作为提高学生参与度和学习效果的一种手段,将游戏化融入教育环境的做法备受关注。通过利用积分和排行榜等游戏化元素,教育工作者旨在促进学生的积极参与、积极性和深入理解。本研究调查了游戏化对翻转课堂环境中学生参与度的影响。研究结果表明,游戏化策略如果得到有效实施,会对学生的积极性和参与度产生积极影响。本文最后提出了对教育工作者的建议、潜在的挑战(如肤浅的参与和挫伤积极性)以及未来的研究方向,以应对这些挑战并进一步探索游戏化促进学生成功的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Levelling Up Learning: Exploring the Impact of Gamification in Flipped Classrooms
In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation, and deeper understanding among students. This study investigates the effects of gamification on student engagement in a flipped classroom environment. The findings suggest that gamification strategies, when effectively implemented, can have a positive impact on student motivation and engagement. This paper concludes with recommendations for educators, potential challenges such as superficial engagement and demotivation, and future directions for research to address these challenges and further explore the potential of gamification in fostering student success.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Censored Data Forecasting: Applying Tobit Exponential Smoothing with Time Aggregation How to survive the Squid Games using probability theory Cross-sectional personal network analysis of adult smoking in rural areas Modeling information spread across networks with communities using a multitype branching process framework Asymptotic confidence intervals for the difference and the ratio of the weighted kappa coefficients of two diagnostic tests subject to a paired design
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1