虚拟现实技术在改善膝关节骨性关节炎患者起步时的预期姿势调整方面的应用:随机对照试验。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-04-01 Epub Date: 2024-03-05 DOI:10.1089/g4h.2023.0154
Luana Karine Resende Oliveira, Amélia Pasqual Marques, Karen Flaviane Assis Andrade, Jéssica Cristina Santos de Assis, Aymee Lobato Brito, Givago Silva Souza, Bianca Callegari
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引用次数: 0

摘要

背景:虚拟现实(VR)被认为是康复领域的一种新的治疗方法,包括膝关节骨关节炎(OA)患者的治疗,其治疗目标之一是改善患者的步态模式和行走能力。研究目的本研究旨在评估在常规物理治疗(CT)的基础上,VR 对膝关节 OA 患者的疼痛、体能、平衡以及预期姿势调整(APA)参数的影响是否优于单纯的运动疗法。研究设计本研究为单盲随机对照试验。研究地点巴西 SARAH 康复医院网络的二级医疗机构。参与者: 40 名参与者(31 名女性和 9 名男性):40名参与者(31名女性和9名男性),至少一个膝关节患有膝关节OA,能够独立行走。干预措施康复计划(连续 8 周,每次 50 分钟,每周两次)。患者被随机分为 CT 或 VR 两组。主要结果指标:主要指标-APA的延迟、APA的振幅和达到最大加速度振幅的时间。次要指标-迷你平衡评估系统测试的平衡控制、疼痛和西安大略和麦克马斯特大学关节炎指数的体能。研究结果研究结果表明,常规治疗能明显改善膝关节 OA 患者的疼痛强度、体能和平衡能力;但只有使用 VR 的组别在 APA 参数方面有所改善。结论本研究表明,VR 与常规治疗相结合可改善膝关节 OA 患者的 APA。
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Virtual Reality in Improving Anticipatory Postural Adjustments to Step Initiation in Individuals with Knee Osteoarthritis: A Randomized Controlled Trial.

Background: Virtual reality (VR) has been suggested as a new therapeutic approach in various sectors of rehabilitation, including the treatment of patients with knee osteoarthritis (OA), and one of its treatment goals is to improve the gait pattern and walking ability of patients. Objective: This study aimed to evaluate if VR, along with conventional physiotherapy treatment (CT), has superior effects to kinesiotherapy alone on pain, physical capacity, balance, and the parameters of anticipatory postural adjustments (APAs) in patients with knee OA. Design: This study is a single-blind randomized controlled trial. Setting: Secondary care at Hospital SARAH Network of Rehabilitation Hospitals, Brazil. Participants: Forty participants (31 women and 9 men) with knee OA in at least one knee and able to ambulate independently. Intervention: A rehabilitation program (8 consecutive weeks, 50-minute session, twice a week). Patients were randomized into the intervention groups CT or VR. Main Outcome Measures: Primary-latency of APA, amplitude of APA, and time to reach the maximum acceleration amplitude. Secondary-balance control by Mini-Balance Evaluation Systems Test, pain, and physical capacity by Western Ontario and McMaster Universities Arthritis Index. Results: The results of the study showed that conventional treatment significantly improved pain intensity, physical capacity, and balance in individuals with knee OA; however, only the group that used VR showed improvement in the APA parameters. Conclusion: This study demonstrated that VR associated with conventional treatment improved APAs in patients with knee OA.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
期刊最新文献
A Pilot Randomized Controlled Trial of a Multicomponent Smoking Cessation Intervention for Adults with Serious Mental Illness. Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review. Virtual Reality Exercise with Autonomy Support Increases Positive Affect During Time Trial Exercise. A Self-Administered Gamified Mobile Application for Secondary Prevention of Heart Disease in Patients Following a Cardiac Event (MyHeartMate): Process Evaluation from a Randomized Controlled Trial. Natural Course and Predictors of Sustained Exergaming in Young Adults.
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