通过研究环境光和观众距离,评估虚拟礼堂中的音乐表演焦虑症

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-03-08 DOI:10.1007/s10055-024-00947-8
José L. Gómez-Sirvent, Alicia Fernández-Sotos, Antonio Fernández-Caballero, Desirée Fernández-Sotos
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引用次数: 0

摘要

表演焦虑是影响音乐家注意力和身心健康的常见问题。在观众面前表演时,音乐家经常会遇到更大的挑战和情绪上的不适。最近的研究表明,建筑环境的特点与人们的幸福感之间有着重要的关系。在本研究中,我们探讨了如何改造建筑环境,为音乐家创造出不易察觉观众存在、能更舒适地表达自己的空间。我们进行了一项实验,让 61 名音乐学院的音乐家在虚拟礼堂中面对数百名虚拟人观众演奏乐器。他们在与观众不同的距离和不同的环境光线下演奏,同时他们的眼球运动也被记录下来。这些数据连同调查问卷被用来分析环境感知的方式。结果表明,降低观众席上方的光照强度会使观众更容易平静下来,而当观众与音乐家之间的距离增加时,也会产生同样的效果。眼动跟踪数据显示,随着与观众距离的增加,眼球的眼动明显减少。这项研究提供了一种新颖的方法来研究建筑对音乐家独奏表演体验的影响。研究结果对设计师和研究人员都很有用。
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Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance

Performance anxiety is a common problem affecting musicians’ concentration and well-being. Musicians frequently encounter greater challenges and emotional discomfort when performing in front of an audience. Recent research suggests an important relationship between the characteristics of the built environment and people’s well-being. In this study, we explore modifying the built environment to create spaces where musicians are less aware of the presence of the audience and can express themselves more comfortably. An experiment was conducted with 61 conservatory musicians playing their instrument in a virtual auditorium in front of an audience of hundreds of virtual humans. They performed at different distances from the audience and under different levels of ambient lighting, while their eye movements were recorded. These data, together with questionnaires, were used to analyse the way the environment is perceived. The results showed that reducing the light intensity above the audience made the view of the auditorium more calming, and the same effect was observed when the distance between the audience and the musician was increased. Eye-tracking data showed a significant reduction in saccadic eye movements as the distance from the audience increased. This work provides a novel approach to architecture influence on musicians’ experience during solo performances. The findings are useful to designers and researchers.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
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