Fedor V. Fomin, Petr A. Golovach, Tanmay Inamdar, Saket Saurabh, Meirav Zehavi
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引用次数: 0
摘要
将相等的圆盘(或圆)填入矩形是一个基本的几何问题。(这里所说的打包是指在矩形中不重叠地排列圆盘)。我们考虑对等圆盘堆积问题进行以下算法推广。在这个问题中,对于给定的矩形等盘堆积,问题是通过改变少量磁盘的位置,我们是否能分配出更多的空间来堆积更多的磁盘。更正式地说,在重新打包问题中,对于给定的一组打包成矩形的 n 个相等的磁盘以及整数 k 和 h,我们要问的是,是否可以通过改变最多 h 个磁盘的位置来打包 (n+k\)个磁盘。因此,打包相等磁盘的问题是我们的问题的特例(n=h=0)。虽然把相等的磁盘打包成矩形的计算复杂度还没有定论,但我们证明了重新打包问题对于 \(h=0\) 来说已经是 NP-hard了。我们在算法上的主要贡献是在 \((h+k)^{\mathcal {O}(h+k)}\cdot |I|^{\mathcal {O}(1)}\) 时间内解决重新打包问题的算法,其中 |I| 是输入大小。也就是说,以 k 和 h 为参数,问题是固定参数可控的。
The problem of packing of equal disks (or circles) into a rectangle is a fundamental geometric problem. (By a packing here we mean an arrangement of disks in a rectangle without overlapping.) We consider the following algorithmic generalization of the equal disk packing problem. In this problem, for a given packing of equal disks into a rectangle, the question is whether by changing positions of a small number of disks, we can allocate space for packing more disks. More formally, in the repacking problem, for a given set of n equal disks packed into a rectangle and integers k and h, we ask whether it is possible by changing positions of at most h disks to pack \(n+k\) disks. Thus the problem of packing equal disks is the special case of our problem with \(n=h=0\). While the computational complexity of packing equal disks into a rectangle remains open, we prove that the repacking problem is NP-hard already for \(h=0\). Our main algorithmic contribution is an algorithm that solves the repacking problem in time \((h+k)^{\mathcal {O}(h+k)}\cdot |I|^{\mathcal {O}(1)}\), where |I| is the input size. That is, the problem is fixed-parameter tractable parameterized by k and h.
期刊介绍:
Discrete & Computational Geometry (DCG) is an international journal of mathematics and computer science, covering a broad range of topics in which geometry plays a fundamental role. It publishes papers on such topics as configurations and arrangements, spatial subdivision, packing, covering, and tiling, geometric complexity, polytopes, point location, geometric probability, geometric range searching, combinatorial and computational topology, probabilistic techniques in computational geometry, geometric graphs, geometry of numbers, and motion planning.