探索基于物联网的游戏对自然科学博物馆游客体验的影响

IF 2.1 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS ACM Journal on Computing and Cultural Heritage Pub Date : 2024-03-12 DOI:10.1145/3652163
Fabrizio Balducci, Paolo Buono, Giuseppe Desolda, Rosa Lanzilotti, Antonio Piccinno, Maria Francesca Costabile
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引用次数: 0

摘要

利用物联网(IoT)技术改善文化遗址的开放性并提高游客的参与度已变得越来越流行。然而,目前还缺乏对这种技术给游客体验带来的实际益处进行评估的研究,而这对于提高物联网在这一领域的应用至关重要。为了解决这个问题,我们开展了一项探索性研究,以了解基于物联网的游戏是否以及如何影响博物馆游客的体验。该游戏是在传统的导游讲解之后进行的;它是按照元设计方法制作的,目的是让博物馆专业导游等领域专家能够根据特定游客和/或情况调整游戏。共有 18 人参与了这项研究,他们在巴里大学自然科学博物馆参加了导游讲解,并在讲解结束后玩了游戏。研究收集了定量和定性数据。研究结果表明,玩物联网游戏对游客的体验,特别是对他们的情绪有积极影响。研究还发现,游客的工作量大于导游的工作量,但这对游客的体验没有负面影响。研究结果对未来物联网游戏的设计和开发具有启示意义,可提高游客的参与度,改善游客在文化遗址的体验。
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Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum

The use of Internet of Things (IoT) technology to improve access to cultural heritage sites and enhance visitor engagement has become increasingly popular. Nevertheless, there is a lack of studies evaluating the actual benefits of such technology on visitors’ experiences, which is crucial to improve the IoT adoption in this field. To address this issue, we present an exploratory study we performed to understand whether and how an IoT-based game affects the experience of museum visitors. The game is played after a traditional guided tour; it was created following a meta-design approach to enable domain experts, such as museum professional guides, to adapt the game to specific visitors and/or situations. The study involved a total of 18 participants who took a guided tour of the Museum of Natural Sciences of the University of Bari and played the game afterward. Both quantitative and qualitative data were collected. The study results show that playing the IoT-based game positively affects the experience of visitors and, in particular, their emotions. Visitor workload was also found to be greater than that of a guided tour, but this had no negative impact on visitor experience. The study findings have implications for the design and development of future IoT games to enhance engagement and to improve the experience of visitors at cultural heritage sites.

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来源期刊
ACM Journal on Computing and Cultural Heritage
ACM Journal on Computing and Cultural Heritage Arts and Humanities-Conservation
CiteScore
4.60
自引率
8.30%
发文量
90
期刊介绍: ACM Journal on Computing and Cultural Heritage (JOCCH) publishes papers of significant and lasting value in all areas relating to the use of information and communication technologies (ICT) in support of Cultural Heritage. The journal encourages the submission of manuscripts that demonstrate innovative use of technology for the discovery, analysis, interpretation and presentation of cultural material, as well as manuscripts that illustrate applications in the Cultural Heritage sector that challenge the computational technologies and suggest new research opportunities in computer science.
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