沉浸式和非沉浸式虚拟现实中空间能力的比较分析:临场感、模拟病和认知负荷的作用

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2024-03-14 DOI:10.3389/frvir.2024.1343872
Sebastian Thorp, L. M. Rimol, Simon Lervik, Hallvard Røe Evensmoen, Simone Grassini
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引用次数: 0

摘要

本研究调查了沉浸式虚拟现实(VR)对空间能力的影响,以及临场感、模拟病和认知负荷的影响。参与者在沉浸式或非沉浸式 VR 条件下使用头戴式显示器执行一项空间能力任务。与预期相反,与非沉浸式 VR 相比,沉浸式 VR 并没有提高空间能力。有趣的是,在沉浸式 VR 中,认知负荷与空间能力呈正相关,而在非沉浸式 VR 中则呈负相关。在这两种情况下,临场感越强,空间能力越高。可以预见的是,在沉浸感较强的条件下,模拟晕眩会对空间能力产生负面影响。临场感和模拟病在沉浸式条件下相关,但在非沉浸式条件下不相关,这表明沉浸式作为协变量的重要性。这些发现凸显了沉浸式环境中各种因素之间复杂的相互作用,对现有假设提出了挑战,并为在沉浸式和非沉浸式虚拟环境中设计空间环境提供了启示。
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Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load
This study investigates the effects of immersion on spatial ability in virtual reality (VR) and the influence of sense of presence, simulation sickness, and cognitive load. Participants performed a spatial ability task using a head-mounted display in an immersive or non-immersive VR condition. Contrary to expectations, immersive VR did not enhance spatial performance compared to non-immersive VR. Interestingly, cognitive load was positively associated with spatial ability in immersive VR but negatively associated with it in non-immersive VR. A higher sense of presence was associated with increased spatial ability for both conditions. Predictably, simulation sickness negatively impacted spatial ability in the more immersive condition. Sense of presence and simulation sickness correlated in the immersive condition but not in the non-immersive condition, indicating the importance of immersion as a covariate. These findings highlight a complex interplay of factors in immersive environments, challenging existing assumptions and providing insights for designing spatial environments in immersive and non-immersive virtual environments.
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
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