Katerina Rusevska, L. Barandovski, Vladimir Petruševski, Aleksandra Naumoska, Slavica Tofilovska, Marina Stojanovska
{"title":"马其顿科学教育中针对不同种族学生的创新学习活动","authors":"Katerina Rusevska, L. Barandovski, Vladimir Petruševski, Aleksandra Naumoska, Slavica Tofilovska, Marina Stojanovska","doi":"10.26529/cepsj.1692","DOIUrl":null,"url":null,"abstract":"A game-based approach is widely used to increase students’ motivation through their active participation, whereby research is interwoven with fun and competition is incorporated with cooperation. Working in teams or groups encourages students to exchange their opinions, to try to find solutions together or to win a game. In this way, they learn and improve skills such as collaboration and responsibility. Several activities involving the 5E model as part of inquiry-based science education and an escaperoom as part of game-based learning were used in science classes (chemistry, biology and physics). The activities were designed on three different topics – gases, ecology and electrical circuits – within the project “Diversity in Science towards Social Inclusion – Non-formal Education in Science for Students’ Diversity”. The activities focused on the students’ self-concept towards science, interest in the subject, motivation and careeraspirations in STEM, as well as the effectiveness of the implemented activities. The study aimed to assess the potential advantages of implementing activities in an ethnically diverse environment, benefiting both students and teachers. Pre- and post-questionnaires were designed and distributed to 190 students from various primary and secondary schools in Macedonia. The present paper provides an overview of game-based activities as well as a brief analysis of the pre- and post-questionnaire responses fromstudents, focusing on the topic of ecology.","PeriodicalId":38159,"journal":{"name":"Center for Educational Policy Studies Journal","volume":"43 10","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Innovative Learning Activities for Ethnically Diverse Students in Macedonian Science Education\",\"authors\":\"Katerina Rusevska, L. Barandovski, Vladimir Petruševski, Aleksandra Naumoska, Slavica Tofilovska, Marina Stojanovska\",\"doi\":\"10.26529/cepsj.1692\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A game-based approach is widely used to increase students’ motivation through their active participation, whereby research is interwoven with fun and competition is incorporated with cooperation. Working in teams or groups encourages students to exchange their opinions, to try to find solutions together or to win a game. In this way, they learn and improve skills such as collaboration and responsibility. Several activities involving the 5E model as part of inquiry-based science education and an escaperoom as part of game-based learning were used in science classes (chemistry, biology and physics). The activities were designed on three different topics – gases, ecology and electrical circuits – within the project “Diversity in Science towards Social Inclusion – Non-formal Education in Science for Students’ Diversity”. The activities focused on the students’ self-concept towards science, interest in the subject, motivation and careeraspirations in STEM, as well as the effectiveness of the implemented activities. The study aimed to assess the potential advantages of implementing activities in an ethnically diverse environment, benefiting both students and teachers. Pre- and post-questionnaires were designed and distributed to 190 students from various primary and secondary schools in Macedonia. The present paper provides an overview of game-based activities as well as a brief analysis of the pre- and post-questionnaire responses fromstudents, focusing on the topic of ecology.\",\"PeriodicalId\":38159,\"journal\":{\"name\":\"Center for Educational Policy Studies Journal\",\"volume\":\"43 10\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Center for Educational Policy Studies Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26529/cepsj.1692\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Center for Educational Policy Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26529/cepsj.1692","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
以游戏为基础的方法被广泛应用于通过学生的积极参与来提高他们的积极性,在游戏中,研究与趣味交织在一起,竞争与合作结合在一起。通过团队或小组合作,鼓励学生交换意见,共同寻找解决方案或赢得游戏。通过这种方式,他们学习并提高了协作和责任等技能。在科学课(化学、生物和物理)中开展了一些活动,其中包括作为探究式科学教育 一部分的 5E 模型和作为游戏式学习一部分的 escaperoom。这些活动是在 "实现社会包容的科学多样性--促进学生多样性的非正规科学教育 "项目范围内,针对气体、生态学和电路这三个不同的主题设计的。活动的重点是学生对科学的自我概念、对该学科的兴趣、对科学、技术、工程和数学的动机和职业理想,以及所实施活动的有效性。研究旨在评估在种族多元化环境中开展活动的潜在优势,使学生和教师都能从中受益。研究设计了前后调查问卷,并分发给马其顿各中小学的 190 名学生。本文概述了以游戏为基础的活动,并简要分析了学生在问卷调查前后的答复,重点是生态学专题。
Innovative Learning Activities for Ethnically Diverse Students in Macedonian Science Education
A game-based approach is widely used to increase students’ motivation through their active participation, whereby research is interwoven with fun and competition is incorporated with cooperation. Working in teams or groups encourages students to exchange their opinions, to try to find solutions together or to win a game. In this way, they learn and improve skills such as collaboration and responsibility. Several activities involving the 5E model as part of inquiry-based science education and an escaperoom as part of game-based learning were used in science classes (chemistry, biology and physics). The activities were designed on three different topics – gases, ecology and electrical circuits – within the project “Diversity in Science towards Social Inclusion – Non-formal Education in Science for Students’ Diversity”. The activities focused on the students’ self-concept towards science, interest in the subject, motivation and careeraspirations in STEM, as well as the effectiveness of the implemented activities. The study aimed to assess the potential advantages of implementing activities in an ethnically diverse environment, benefiting both students and teachers. Pre- and post-questionnaires were designed and distributed to 190 students from various primary and secondary schools in Macedonia. The present paper provides an overview of game-based activities as well as a brief analysis of the pre- and post-questionnaire responses fromstudents, focusing on the topic of ecology.