{"title":"利用博弈结构对固定初始信用能量问题的定量 Petri 网进行监督控制","authors":"Yuling Zhang, Gaiyun Liu, Naiqi Wu, Zhiwu Li","doi":"10.1049/cth2.12638","DOIUrl":null,"url":null,"abstract":"<p>This work investigates quantitative supervisory control of discrete event systems modeled with Petri nets under the fixed-initial-credit energy objective. A weight function referred to as an energy function is defined on a Petri net to characterize the energy level of a transition. The proposed fixed-initial-credit energy problem aims to design a supervisor such that the energy level of a transition sequence in a supervised system is higher than 0 under a given initial energy level. The problem is eventually transformed into a two-player game between a system and a supervisor; supervisor synthesis is reduced to finding a winning strategy in the two-player game. Instead of enumerating the complete state space of the underlying Petri net, two information structures are utilized, namely the conventional basis reachability graph and the newly proposed essential marking graph, to construct two-player games based on each of them. It is shown that a winning strategy for a supervisor decoded from the game based on the basis reachability graph of the Petri net is a solution to the problem but is in general restrictive. Further, it is shown that the set of strategies for a supervisor in the game based on the essential marking graph is consistent with that from the game based on the reachability graph of a Petri net. The two developed approaches do not require an exhaustive exploration of the state space of a plant, thus achieving higher efficiency.</p>","PeriodicalId":50382,"journal":{"name":"IET Control Theory and Applications","volume":"18 8","pages":"1016-1031"},"PeriodicalIF":2.2000,"publicationDate":"2024-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1049/cth2.12638","citationCount":"0","resultStr":"{\"title\":\"Supervisory control of quantitative Petri nets for fixed-initial-credit energy problems using a game structure\",\"authors\":\"Yuling Zhang, Gaiyun Liu, Naiqi Wu, Zhiwu Li\",\"doi\":\"10.1049/cth2.12638\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>This work investigates quantitative supervisory control of discrete event systems modeled with Petri nets under the fixed-initial-credit energy objective. A weight function referred to as an energy function is defined on a Petri net to characterize the energy level of a transition. The proposed fixed-initial-credit energy problem aims to design a supervisor such that the energy level of a transition sequence in a supervised system is higher than 0 under a given initial energy level. The problem is eventually transformed into a two-player game between a system and a supervisor; supervisor synthesis is reduced to finding a winning strategy in the two-player game. Instead of enumerating the complete state space of the underlying Petri net, two information structures are utilized, namely the conventional basis reachability graph and the newly proposed essential marking graph, to construct two-player games based on each of them. It is shown that a winning strategy for a supervisor decoded from the game based on the basis reachability graph of the Petri net is a solution to the problem but is in general restrictive. Further, it is shown that the set of strategies for a supervisor in the game based on the essential marking graph is consistent with that from the game based on the reachability graph of a Petri net. The two developed approaches do not require an exhaustive exploration of the state space of a plant, thus achieving higher efficiency.</p>\",\"PeriodicalId\":50382,\"journal\":{\"name\":\"IET Control Theory and Applications\",\"volume\":\"18 8\",\"pages\":\"1016-1031\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2024-02-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1049/cth2.12638\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IET Control Theory and Applications\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1049/cth2.12638\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IET Control Theory and Applications","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1049/cth2.12638","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
摘要
这项研究探讨了在固定初始信用能量目标下,用 Petri 网建模的离散事件系统的定量监督控制。在 Petri 网中定义了一个称为能量函数的权重函数,用于描述过渡的能量水平。所提出的固定初始信用能量问题旨在设计一个监督器,使监督系统中过渡序列的能量水平在给定的初始能量水平下大于 0。该问题最终被转化为系统与监督者之间的双人博弈;监督者的合成被简化为在双人博弈中寻找获胜策略。我们没有枚举底层 Petri 网的完整状态空间,而是利用了两种信息结构,即传统的基础可达性图和新提出的基本标记图,在它们各自的基础上构建双人博弈。研究表明,根据 Petri 网的基可达性图从博弈中解码出的监督者获胜策略是问题的解决方案,但一般来说具有限制性。此外,研究还表明,基于基本标记图的博弈中监督者的策略集与基于 Petri 网可达性图的博弈中监督者的策略集是一致的。这两种方法不需要对工厂的状态空间进行详尽的探索,因此效率更高。
Supervisory control of quantitative Petri nets for fixed-initial-credit energy problems using a game structure
This work investigates quantitative supervisory control of discrete event systems modeled with Petri nets under the fixed-initial-credit energy objective. A weight function referred to as an energy function is defined on a Petri net to characterize the energy level of a transition. The proposed fixed-initial-credit energy problem aims to design a supervisor such that the energy level of a transition sequence in a supervised system is higher than 0 under a given initial energy level. The problem is eventually transformed into a two-player game between a system and a supervisor; supervisor synthesis is reduced to finding a winning strategy in the two-player game. Instead of enumerating the complete state space of the underlying Petri net, two information structures are utilized, namely the conventional basis reachability graph and the newly proposed essential marking graph, to construct two-player games based on each of them. It is shown that a winning strategy for a supervisor decoded from the game based on the basis reachability graph of the Petri net is a solution to the problem but is in general restrictive. Further, it is shown that the set of strategies for a supervisor in the game based on the essential marking graph is consistent with that from the game based on the reachability graph of a Petri net. The two developed approaches do not require an exhaustive exploration of the state space of a plant, thus achieving higher efficiency.
期刊介绍:
IET Control Theory & Applications is devoted to control systems in the broadest sense, covering new theoretical results and the applications of new and established control methods. Among the topics of interest are system modelling, identification and simulation, the analysis and design of control systems (including computer-aided design), and practical implementation. The scope encompasses technological, economic, physiological (biomedical) and other systems, including man-machine interfaces.
Most of the papers published deal with original work from industrial and government laboratories and universities, but subject reviews and tutorial expositions of current methods are welcomed. Correspondence discussing published papers is also welcomed.
Applications papers need not necessarily involve new theory. Papers which describe new realisations of established methods, or control techniques applied in a novel situation, or practical studies which compare various designs, would be of interest. Of particular value are theoretical papers which discuss the applicability of new work or applications which engender new theoretical applications.