Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira
{"title":"沉浸式虚拟现实严肃游戏在治疗精神分裂症阴性症状中的应用","authors":"Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira","doi":"10.3390/computers13020042","DOIUrl":null,"url":null,"abstract":"Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.","PeriodicalId":10526,"journal":{"name":"Comput.","volume":"385 ","pages":"42"},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms\",\"authors\":\"Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira\",\"doi\":\"10.3390/computers13020042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.\",\"PeriodicalId\":10526,\"journal\":{\"name\":\"Comput.\",\"volume\":\"385 \",\"pages\":\"42\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Comput.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/computers13020042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comput.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/computers13020042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms
Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.