通过玩数字游戏评估学习成果:系统性文献综述

F. Flemban
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引用次数: 0

摘要

本文旨在对数字游戏(DG)的实证研究进行系统的文献综述。本文采用系统综述和元分析首选报告项目(PRISMA)作为标准的系统文献综述方法。本综述收录了 25 篇研究论文,以确定 DG 对学习者的认知、态度和行为产生不同影响的属性。它还显示了所纳入研究的研究人员是如何衡量参与者在玩教育游戏期间或之后的进步的。根据所确定的类别和分析,研究结果表明,游戏的某些特征对不同的学习成果产生了影响。评估玩家在玩游戏过程中的学习进展也有不同的方法,可以归纳为三种方法:使用游戏中的反馈系统、分析玩家的日志文件数据,或者进行外部的前测和后测。本系统综述通过考虑不同学习主题和结果的游戏属性,为设计有效的教育游戏提供了有益的指导。此外,它还提供了一份教育工作者如何评估学生在玩教育游戏后的进步的通用清单,从而扩展了指南的范围。因此,将游戏属性与实现特定学习成果和衡量玩家进步的评估方法相结合,是本文的一个具体目的。本文还对未来研究和实践提出了建议,并指出了本文的局限性。
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Assessing Learning Outcomes Through Digital Game-Playing: A Systematic Literature Review
This paper aims to present a systematic literature review on empirical digital games (DG) studies. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) was followed as a standard systematic literature review methodology. Twenty-five research papers were included in this review to determine the attributes of DGs that differently influenced learners’ cognition, attitude and behaviour. It shows also how researchers of the included studies measured participants’ progress whether during or after playing educational games. Based on the categories established and the analysis, the findings suggest that some features of games have affected diverse learning outcomes. There are also different ways of assessing the players’ learning progress while playing a game which can be summarised in three methods: by using the feedback system in the game, analysing players’ log file data, or applying external pre-tests and post-tests. This systematic review offers a helpful guideline for designing an effective educational game by considering games’ attributes with different learning subjects and outcomes. Furthermore, it extends the guidance by providing a general list of how educators have assessed students’ progress after playing an educational game. Thus, combining game attributes to attain specific learning outcomes and assessment methods to measure players’ progress is a specific purpose of this paper. Recommendations for future research and for practice are provided as well as the paper’s limitations.
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220
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