通过投影和通过商的数字半群

IF 0.6 3区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Discrete & Computational Geometry Pub Date : 2024-04-15 DOI:10.1007/s00454-024-00643-z
Tristram Bogart, Christopher O’Neill, Kevin Woods
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引用次数: 0

摘要

我们研究了创建数值半群的两种自然操作。如果数字半群 \({\mathcal {S}}\) 是整数点集在 k 维多面体圆锥中的投影,我们就说它是 k 正态的;如果数字半群 \({\mathcal {S}}\) 是具有 k 个生成子的商,我们就说\({\mathcal {S}}\) 是 k 商。我们证明了所有的k-商都是k-正态的,虽然反过来一般是假的,但我们证明了在一个有k条极端射线(可能位于比k小的维度)的圆锥中整数点集的投影是一个k-商。研究圆锥的离散几何视角对于研究 k-商非常有用:特别是,我们用它来证明一个 \(k_1\)- 商与一个 \(k_2\)- 商的和是\((k_1+k_2)\)-商。此外,我们还证明了关于数值半群不是 k-normalescent 的几个结果。
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Numerical Semigroups via Projections and via Quotients

We examine two natural operations to create numerical semigroups. We say that a numerical semigroup \({\mathcal {S}}\) is k-normalescent if it is the projection of the set of integer points in a k-dimensional polyhedral cone, and we say that \({\mathcal {S}}\) is a k-quotient if it is the quotient of a numerical semigroup with k generators. We prove that all k-quotients are k-normalescent, and although the converse is false in general, we prove that the projection of the set of integer points in a cone with k extreme rays (possibly lying in a dimension smaller than k) is a k-quotient. The discrete geometric perspective of studying cones is useful for studying k-quotients: in particular, we use it to prove that the sum of a \(k_1\)-quotient and a \(k_2\)-quotient is a \((k_1+k_2)\)-quotient. In addition, we prove several results about when a numerical semigroup is not k-normalescent.

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来源期刊
Discrete & Computational Geometry
Discrete & Computational Geometry 数学-计算机:理论方法
CiteScore
1.80
自引率
12.50%
发文量
99
审稿时长
6-12 weeks
期刊介绍: Discrete & Computational Geometry (DCG) is an international journal of mathematics and computer science, covering a broad range of topics in which geometry plays a fundamental role. It publishes papers on such topics as configurations and arrangements, spatial subdivision, packing, covering, and tiling, geometric complexity, polytopes, point location, geometric probability, geometric range searching, combinatorial and computational topology, probabilistic techniques in computational geometry, geometric graphs, geometry of numbers, and motion planning.
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