链式索引的最佳通信复杂度

Janani Sundaresan
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Player $k+1$, after receiving the message from player $k$,\nhas to output a single bit which is the answer to all $k$ instances of INDEX. It was proved that the CHAIN$_{n,k}$ problem requires $\\Omega(n/k^2)$\ncommunication by Cormode et al., and they used it to prove streaming lower\nbounds for approximation of maximum independent sets. Subsequently, it was used\nby Feldman et al. [STOC 2020] to prove lower bounds for streaming submodular\nmaximization. However, these works do not get optimal bounds on the\ncommunication complexity of CHAIN$_{n,k}$, and in fact, it was conjectured by\nCormode et al. that $\\Omega(n)$ bits are necessary, for any $k$. As our main result, we prove the optimal lower bound of $\\Omega(n)$ for\nCHAIN$_{n,k}$. This settles the open conjecture of Cormode et al. in the\naffirmative. The key technique is to use information theoretic tools to analyze\nprotocols over the Jensen-Shannon divergence measure, as opposed to total\nvariation distance. 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引用次数: 0

摘要

我们研究的是 Cormode 等人提出的 CHAIN 通信问题[ICALP2019]。它是研究得很透彻的 INDEX 问题的一般化。对于 $k\geq 1$,在 CHAIN$_{n,k}$ 中,有 $k$ 个 INDEX 实例,它们都有相同的答案。玩家 1 拥有第一个字符串 $X^1 \ in \{0,1\}^n$, 玩家 2 拥有第一个索引 $\sigma^1 \ in [n]$ 以及第二个字符串 $X^2 \ in \{0,1\}^n$, 玩家 3 拥有第二个索引 $\sigma^2 \ in [n]$ 以及第三个字符串 $X^3 \ in \{0,1\}^n$, 以此类推。玩家 $k+1$ 拥有最后一个索引 $\sigma^k \in [n]$。通信是单向的,从玩家 1 到玩家 2,然后从玩家 2 到玩家 3,以此类推。玩家 $k+1$ 收到来自玩家 $k$ 的信息后,必须输出一个比特,这个比特就是 INDEX 所有 $k$ 实例的答案。Cormode 等人证明了 CHAIN$_{n,k}$ 问题需要 $\Omega(n/k^2)$ 通信,并用它证明了最大独立集近似的流式下界。随后,Feldman 等人[STOC 2020]用它证明了流式子模最大化的下界。然而,这些工作并没有得到 CHAIN$_{n,k}$ 通信复杂度的最优边界,事实上,Cormode 等人猜想,对于任意 $k$,$Omega(n)$ 位都是必要的。作为我们的主要结果,我们证明了 CHAIN$_{n,k}$ 的 $\Omega(n)$ 的最优下限。这就肯定了 Cormode 等人的公开猜想。关键技术是使用信息论工具分析詹森-香农发散度量上的协议,而不是总变异距离。作为推论,我们通过直接从 CHAIN 引入,得到了顶点到达流中最大独立集近似值的改进下界。
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Optimal Communication Complexity of Chained Index
We study the CHAIN communication problem introduced by Cormode et al. [ICALP 2019]. It is a generalization of the well-studied INDEX problem. For $k\geq 1$, in CHAIN$_{n,k}$, there are $k$ instances of INDEX, all with the same answer. They are shared between $k+1$ players as follows. Player 1 has the first string $X^1 \in \{0,1\}^n$, player 2 has the first index $\sigma^1 \in [n]$ and the second string $X^2 \in \{0,1\}^n$, player 3 has the second index $\sigma^2 \in [n]$ along with the third string $X^3 \in \{0,1\}^n$, and so on. Player $k+1$ has the last index $\sigma^k \in [n]$. The communication is one way from each player to the next, starting from player 1 to player 2, then from player 2 to player 3 and so on. Player $k+1$, after receiving the message from player $k$, has to output a single bit which is the answer to all $k$ instances of INDEX. It was proved that the CHAIN$_{n,k}$ problem requires $\Omega(n/k^2)$ communication by Cormode et al., and they used it to prove streaming lower bounds for approximation of maximum independent sets. Subsequently, it was used by Feldman et al. [STOC 2020] to prove lower bounds for streaming submodular maximization. However, these works do not get optimal bounds on the communication complexity of CHAIN$_{n,k}$, and in fact, it was conjectured by Cormode et al. that $\Omega(n)$ bits are necessary, for any $k$. As our main result, we prove the optimal lower bound of $\Omega(n)$ for CHAIN$_{n,k}$. This settles the open conjecture of Cormode et al. in the affirmative. The key technique is to use information theoretic tools to analyze protocols over the Jensen-Shannon divergence measure, as opposed to total variation distance. As a corollary, we get an improved lower bound for approximation of maximum independent set in vertex arrival streams through a reduction from CHAIN directly.
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