从视频中发现社会互动群体的心理引导型环境感知网络

IF 5.2 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS ACM Transactions on Multimedia Computing Communications and Applications Pub Date : 2024-04-09 DOI:10.1145/3657295
Jiaqi Yu, Jinhai Yang, Hua Yang, Renjie Pan, Pingrui Lai, Guangtao Zhai
{"title":"从视频中发现社会互动群体的心理引导型环境感知网络","authors":"Jiaqi Yu, Jinhai Yang, Hua Yang, Renjie Pan, Pingrui Lai, Guangtao Zhai","doi":"10.1145/3657295","DOIUrl":null,"url":null,"abstract":"<p>Social interaction is a common phenomenon in human societies. Different from discovering groups based on the similarity of individuals’ actions, social interaction focuses more on the mutual influence between people. Although people can easily judge whether or not there are social interactions in a real-world scene, it is difficult for an intelligent system to discover social interactions. Initiating and concluding social interactions are greatly influenced by an individual’s social cognition and the surrounding environment, which are closely related to psychology. Thus, converting the psychological factors that impact social interactions into quantifiable visual representations and creating a model for interaction relationships poses a significant challenge. To this end, we propose a Psychology-Guided Environment Aware Network (PEAN) that models social interaction among people in videos using supervised learning. Specifically, we divide the surrounding environment into scene-aware visual-based and human-aware visual-based descriptions. For the scene-aware visual clue, we utilize 3D features as global visual representations. For the human-aware visual clue, we consider instance-based location and behaviour-related visual representations to map human-centered interaction elements in social psychology: distance, openness and orientation. In addition, we design an environment aware mechanism to integrate features from visual clues, with a Transformer to explore the relation between individuals and construct pairwise interaction strength features. The interaction intensity matrix reflecting the mutual nature of the interaction is obtained by processing the interaction strength features with the interaction discovery module. An interaction constrained loss function composed of interaction critical loss function and smooth <i>F<sub>β</sub></i> loss function is proposed to optimize the whole framework to improve the distinction of the interaction matrix and alleviate class imbalance caused by pairwise interaction sparsity. Given the diversity of real-world interactions, we collect a new dataset named Social Basketball Activity Dataset (Soical-BAD), covering complex social interactions. Our method achieves the best performance among social-CAD, social-BAD, and their combined dataset named Video Social Interaction Dataset (VSID).</p>","PeriodicalId":50937,"journal":{"name":"ACM Transactions on Multimedia Computing Communications and Applications","volume":"44 1","pages":""},"PeriodicalIF":5.2000,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Psychology-Guided Environment Aware Network for Discovering Social Interaction Groups from Videos\",\"authors\":\"Jiaqi Yu, Jinhai Yang, Hua Yang, Renjie Pan, Pingrui Lai, Guangtao Zhai\",\"doi\":\"10.1145/3657295\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Social interaction is a common phenomenon in human societies. Different from discovering groups based on the similarity of individuals’ actions, social interaction focuses more on the mutual influence between people. Although people can easily judge whether or not there are social interactions in a real-world scene, it is difficult for an intelligent system to discover social interactions. Initiating and concluding social interactions are greatly influenced by an individual’s social cognition and the surrounding environment, which are closely related to psychology. Thus, converting the psychological factors that impact social interactions into quantifiable visual representations and creating a model for interaction relationships poses a significant challenge. To this end, we propose a Psychology-Guided Environment Aware Network (PEAN) that models social interaction among people in videos using supervised learning. Specifically, we divide the surrounding environment into scene-aware visual-based and human-aware visual-based descriptions. For the scene-aware visual clue, we utilize 3D features as global visual representations. For the human-aware visual clue, we consider instance-based location and behaviour-related visual representations to map human-centered interaction elements in social psychology: distance, openness and orientation. In addition, we design an environment aware mechanism to integrate features from visual clues, with a Transformer to explore the relation between individuals and construct pairwise interaction strength features. The interaction intensity matrix reflecting the mutual nature of the interaction is obtained by processing the interaction strength features with the interaction discovery module. An interaction constrained loss function composed of interaction critical loss function and smooth <i>F<sub>β</sub></i> loss function is proposed to optimize the whole framework to improve the distinction of the interaction matrix and alleviate class imbalance caused by pairwise interaction sparsity. Given the diversity of real-world interactions, we collect a new dataset named Social Basketball Activity Dataset (Soical-BAD), covering complex social interactions. Our method achieves the best performance among social-CAD, social-BAD, and their combined dataset named Video Social Interaction Dataset (VSID).</p>\",\"PeriodicalId\":50937,\"journal\":{\"name\":\"ACM Transactions on Multimedia Computing Communications and Applications\",\"volume\":\"44 1\",\"pages\":\"\"},\"PeriodicalIF\":5.2000,\"publicationDate\":\"2024-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Multimedia Computing Communications and Applications\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/3657295\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Multimedia Computing Communications and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3657295","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

社会互动是人类社会的一种普遍现象。与根据个人行为的相似性发现群体不同,社会互动更注重人与人之间的相互影响。虽然人们可以很容易地判断现实世界场景中是否存在社会互动,但智能系统却很难发现社会互动。社会交往的发起和结束在很大程度上受个人的社会认知和周围环境的影响,而这些都与心理学密切相关。因此,将影响社交互动的心理因素转化为可量化的可视化表征,并创建互动关系模型是一项重大挑战。为此,我们提出了心理引导环境感知网络(PEAN),利用监督学习对视频中人与人之间的社交互动进行建模。具体来说,我们将周围环境分为基于场景感知的视觉描述和基于人类感知的视觉描述。对于场景感知视觉线索,我们利用三维特征作为全局视觉表征。对于人感知视觉线索,我们考虑基于实例的位置和行为相关视觉表征,以映射社会心理学中以人为中心的交互元素:距离、开放性和方向。此外,我们还设计了一种环境感知机制来整合来自视觉线索的特征,并利用变形器来探索个体之间的关系,构建成对的交互强度特征。通过交互发现模块处理交互强度特征,可获得反映交互相互性质的交互强度矩阵。由交互临界损失函数和平滑 Fβ 损失函数组成的交互约束损失函数被提出来对整个框架进行优化,以提高交互矩阵的区分度,缓解因成对交互稀疏而导致的类不平衡。鉴于现实世界中互动的多样性,我们收集了一个新的数据集,名为社交篮球活动数据集(Soical-BAD),涵盖了复杂的社交互动。我们的方法在 social-CAD、social-BAD 以及它们的组合数据集(名为视频社交互动数据集,Video Social Interaction Dataset (VSID))中取得了最佳性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Psychology-Guided Environment Aware Network for Discovering Social Interaction Groups from Videos

Social interaction is a common phenomenon in human societies. Different from discovering groups based on the similarity of individuals’ actions, social interaction focuses more on the mutual influence between people. Although people can easily judge whether or not there are social interactions in a real-world scene, it is difficult for an intelligent system to discover social interactions. Initiating and concluding social interactions are greatly influenced by an individual’s social cognition and the surrounding environment, which are closely related to psychology. Thus, converting the psychological factors that impact social interactions into quantifiable visual representations and creating a model for interaction relationships poses a significant challenge. To this end, we propose a Psychology-Guided Environment Aware Network (PEAN) that models social interaction among people in videos using supervised learning. Specifically, we divide the surrounding environment into scene-aware visual-based and human-aware visual-based descriptions. For the scene-aware visual clue, we utilize 3D features as global visual representations. For the human-aware visual clue, we consider instance-based location and behaviour-related visual representations to map human-centered interaction elements in social psychology: distance, openness and orientation. In addition, we design an environment aware mechanism to integrate features from visual clues, with a Transformer to explore the relation between individuals and construct pairwise interaction strength features. The interaction intensity matrix reflecting the mutual nature of the interaction is obtained by processing the interaction strength features with the interaction discovery module. An interaction constrained loss function composed of interaction critical loss function and smooth Fβ loss function is proposed to optimize the whole framework to improve the distinction of the interaction matrix and alleviate class imbalance caused by pairwise interaction sparsity. Given the diversity of real-world interactions, we collect a new dataset named Social Basketball Activity Dataset (Soical-BAD), covering complex social interactions. Our method achieves the best performance among social-CAD, social-BAD, and their combined dataset named Video Social Interaction Dataset (VSID).

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
8.50
自引率
5.90%
发文量
285
审稿时长
7.5 months
期刊介绍: The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome. TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.
期刊最新文献
TA-Detector: A GNN-based Anomaly Detector via Trust Relationship KF-VTON: Keypoints-Driven Flow Based Virtual Try-On Network Unified View Empirical Study for Large Pretrained Model on Cross-Domain Few-Shot Learning Multimodal Fusion for Talking Face Generation Utilizing Speech-related Facial Action Units Compressed Point Cloud Quality Index by Combining Global Appearance and Local Details
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1