通过艺术数字游戏学习(DGBL)进行跨学科艺术学习:评估理工科学生的学习成果和过程

IF 1.5 4区 心理学 0 HUMANITIES, MULTIDISCIPLINARY Empirical Studies of the Arts Pub Date : 2024-04-16 DOI:10.1177/02762374241246948
SiBo Zhou, Norfarizah Mohd Bakhir
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引用次数: 0

摘要

跨学科艺术教育领域,尤其是通过基于数字游戏的学习,缺乏对艺术学习过程和在此过程中获得的能力的实证研究。针对这一研究空白,本研究通过实验和实验后访谈收集了 20 名理工科大学生的数据,他们参加了为期 1 个月的基于数字游戏的艺术学习项目。研究结果揭示了美术教育数字游戏过程中涉及的三个学习过程周期,即游戏行动周期、体验式学习过程周期和游戏反应周期。在这三个过程周期中,根据学生的游戏体验确定了 29 项学习成果。然后,这些成果被归类为三个主题,包括增强自我管理、增强学习体验和完善本体感觉能力。总之,本研究强调了跨学科艺术教育背景下的数字化学习过程,并强调了重视艺术教育中基于数字游戏的学习成果的重要性。
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Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students
The field of interdisciplinary art education, particularly through digital game-based learning, lacks empirical research on the art learning process and the competencies gained along the process. To address this research gap, this study collects data through experiment and post-experiment interviews from 20 science and engineering college students who participated in a 1-month digital game-based art learning program. The findings reveal three learning process cycles involved during art educational digital gameplay, namely the game action cycle, the experiential learning process cycle, and the game response cycle. Throughout the three process cycles, 29 learning outcomes were identified based on students’ gameplay experiences. These outcomes are then categorized into three themes, including enhanced self-management, enhanced learning experience, and refinement of proprioceptive competencies. Overall, this study highlights the digital learning process in the context of interdisciplinary art education and emphasizes the importance of valuing the outcomes gained from digital game-based learning in art education.
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来源期刊
CiteScore
2.60
自引率
0.00%
发文量
14
期刊介绍: Empirical Studies of the Arts (ART) aims to be an interdisciplinary forum for theoretical and empirical studies of aesthetics, creativity, and all of the arts. It spans anthropological, psychological, neuroscientific, semiotic, and sociological studies of the creation, perception, and appreciation of literary, musical, visual and other art forms. Whether you are an active researcher or an interested bystander, Empirical Studies of the Arts keeps you up to date on the latest trends in scientific studies of the arts.
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