Natasha Dwyer, Matthew Harrison, Ben O’Mara, Kirsten Harley
{"title":"通过人工智能实现包容性游戏:通过与 MND 患者共同设计确定机遇和障碍的视角","authors":"Natasha Dwyer, Matthew Harrison, Ben O’Mara, Kirsten Harley","doi":"10.3389/fcomp.2024.1379559","DOIUrl":null,"url":null,"abstract":"This interdisciplinary research initiative seeks to enhance the accessibility of video gaming for individuals living with Motor Neurone Disease (MND), a condition characterized by progressive muscle weakness. Gaming serves as a social and recreational outlet for many, connecting friends, family, and even strangers through collaboration and competition. However, MND’s disease progression, including muscle weakness and paralysis, severely limit the ability to engage in gaming. In this paper, we desscribe our exploration of AI solutions to improve accessibility to gaming. We argue that any application of accessible AI must be led by lived experience. Notably, we found in our previous scoping review, existing academic research into video games for those living with MND largely neglects the experiences of MND patients in the context of video games and AI, which was a prompt for us to address this critical gap.","PeriodicalId":52823,"journal":{"name":"Frontiers in Computer Science","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND\",\"authors\":\"Natasha Dwyer, Matthew Harrison, Ben O’Mara, Kirsten Harley\",\"doi\":\"10.3389/fcomp.2024.1379559\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This interdisciplinary research initiative seeks to enhance the accessibility of video gaming for individuals living with Motor Neurone Disease (MND), a condition characterized by progressive muscle weakness. Gaming serves as a social and recreational outlet for many, connecting friends, family, and even strangers through collaboration and competition. However, MND’s disease progression, including muscle weakness and paralysis, severely limit the ability to engage in gaming. In this paper, we desscribe our exploration of AI solutions to improve accessibility to gaming. We argue that any application of accessible AI must be led by lived experience. Notably, we found in our previous scoping review, existing academic research into video games for those living with MND largely neglects the experiences of MND patients in the context of video games and AI, which was a prompt for us to address this critical gap.\",\"PeriodicalId\":52823,\"journal\":{\"name\":\"Frontiers in Computer Science\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2024-04-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers in Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3389/fcomp.2024.1379559\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/fcomp.2024.1379559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND
This interdisciplinary research initiative seeks to enhance the accessibility of video gaming for individuals living with Motor Neurone Disease (MND), a condition characterized by progressive muscle weakness. Gaming serves as a social and recreational outlet for many, connecting friends, family, and even strangers through collaboration and competition. However, MND’s disease progression, including muscle weakness and paralysis, severely limit the ability to engage in gaming. In this paper, we desscribe our exploration of AI solutions to improve accessibility to gaming. We argue that any application of accessible AI must be led by lived experience. Notably, we found in our previous scoping review, existing academic research into video games for those living with MND largely neglects the experiences of MND patients in the context of video games and AI, which was a prompt for us to address this critical gap.