{"title":"基于交换拓扑结构的不完全信息的网络演化博弈建模与优化","authors":"Yalin Gui, Lixin Gao, Zhitao Li","doi":"10.1049/cth2.12643","DOIUrl":null,"url":null,"abstract":"<p>In the realm of evolutionary game theory, the majority of scenarios involve players with incomplete knowledge, specially regarding their opponents' actions and payoffs compounded by the ever-shifting landscape of players' interactions. These dynamics present formidable challenges in both the analysis and optimization of game evolution. To address this, a novel model named the networked evolutionary game (NEG) is proposed based on incomplete information with switched topologies. This model captures situations where players possess limited insight into their opponents' benefits, yet make decisions based on their own payoffs while adapting to different networks and new players. To bridge the gap between incomplete and complete information games, R. Selten's transformation method is leveraged, a renowned approach that converts an incomplete information game into an interim agent game, thereby establishing the equivalence of pure Nash equilibria (NE) in both scenarios. Employing the semi-tensor product (STP) of matrices, a powerful tool in logistic system, the evolution of the model is articulated through algebraic relationships. This enables to unravel the patterns of game evolution and identify the corresponding pure Nash equilibria. By introducing control players, strategically positioned within the game, optimized control is facilitated over the evolutionary trajectory, ultimately leading to convergence towards an optimal outcome. 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引用次数: 0
摘要
在演化博弈论领域,大多数情况下,博弈者都不完全了解对手的行动和回报,而且博弈者之间的互动也在不断变化。这些动态变化给博弈演化的分析和优化带来了巨大挑战。为了解决这个问题,我们提出了一种基于不完全信息和切换拓扑的新型网络演化博弈(NEG)模型。该模型捕捉了这样一种情况:博弈者对对手收益的洞察力有限,但在适应不同网络和新博弈者的同时,根据自己的收益做出决策。为了缩小不完全信息博弈和完全信息博弈之间的差距,我们采用了 R. Selten 的转换方法,这种著名的方法可以将不完全信息博弈转换为临时代理博弈,从而在两种情况下建立纯纳什均衡(NE)的等价性。利用矩阵的半张量积(STP)这一逻辑系统中的有力工具,模型的演变通过代数关系得以阐明。这样就能揭示博弈演化的模式,并找出相应的纯纳什均衡点。通过引入在博弈中处于战略位置的控制者,可以促进对演化轨迹的优化控制,最终导致向最优结果的收敛。最后,本文将通过一个实际案例来说明这些概念。
Modeling and optimization of networked evolutionary game based on incomplete information with switched topologies
In the realm of evolutionary game theory, the majority of scenarios involve players with incomplete knowledge, specially regarding their opponents' actions and payoffs compounded by the ever-shifting landscape of players' interactions. These dynamics present formidable challenges in both the analysis and optimization of game evolution. To address this, a novel model named the networked evolutionary game (NEG) is proposed based on incomplete information with switched topologies. This model captures situations where players possess limited insight into their opponents' benefits, yet make decisions based on their own payoffs while adapting to different networks and new players. To bridge the gap between incomplete and complete information games, R. Selten's transformation method is leveraged, a renowned approach that converts an incomplete information game into an interim agent game, thereby establishing the equivalence of pure Nash equilibria (NE) in both scenarios. Employing the semi-tensor product (STP) of matrices, a powerful tool in logistic system, the evolution of the model is articulated through algebraic relationships. This enables to unravel the patterns of game evolution and identify the corresponding pure Nash equilibria. By introducing control players, strategically positioned within the game, optimized control is facilitated over the evolutionary trajectory, ultimately leading to convergence towards an optimal outcome. Finally, these concepts are illustrated with a practical example within the paper.
期刊介绍:
IET Control Theory & Applications is devoted to control systems in the broadest sense, covering new theoretical results and the applications of new and established control methods. Among the topics of interest are system modelling, identification and simulation, the analysis and design of control systems (including computer-aided design), and practical implementation. The scope encompasses technological, economic, physiological (biomedical) and other systems, including man-machine interfaces.
Most of the papers published deal with original work from industrial and government laboratories and universities, but subject reviews and tutorial expositions of current methods are welcomed. Correspondence discussing published papers is also welcomed.
Applications papers need not necessarily involve new theory. Papers which describe new realisations of established methods, or control techniques applied in a novel situation, or practical studies which compare various designs, would be of interest. Of particular value are theoretical papers which discuss the applicability of new work or applications which engender new theoretical applications.