神经畸形儿童视觉注意力的正常表现数据:认知和心理运动发展的虚拟现实评估

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2024-04-04 DOI:10.3389/frvir.2024.1309176
Crystal Goh, Yu Ma, Albert Rizzo
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引用次数: 0

摘要

导言:虚拟现实(VR)为各种临床情况提供了创新方法,正在彻底改变医疗保健研究和实践。虚拟现实技术的进步能够创建可控的多感官三维环境,使其成为捕捉和量化现实场景中行为的极具吸引力的工具。本文详细介绍了将 VR 作为神经认知评估工具的应用,特别是在注意力过程评估中的应用,该领域与儿童健康状况(如注意力缺陷多动障碍(ADHD))的诊断息息相关:所展示的数据主要是一个大样本(n = 837)的神经畸形男女儿童(6-13 岁)的注意力表现结果,他们在一个沉浸式虚拟现实教室环境中接受了视觉连续表现任务测试。收集这些数据是为了建立一个标准基线数据库,用于与多动症儿童的表现进行比较,以支持这方面的诊断决策:结果:研究结果表明,大多数指标在不同年龄段都有系统性的改善,而且在关键变量上存在性别差异,这被认为反映了多动症儿童在多动和注意力不集中方面的不同表现。研究结果表明,VR 技术是测试儿童注意力过程的一种安全可行的方法,其刺激条件与日常生活中的生态挑战非常相似:讨论:针对这些刺激条件,VR 可以支持捕捉和量化用户行为反应的先进方法。虚拟现实为临床评估和干预提供了一种更系统、更客观的方法,并为其在各种医疗保健环境中的应用提供了概念支持。
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Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development
Introduction: Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multisensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. This paper details the application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment, an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD).Methods: The data presented focuses on attention performance results from a large sample (n = 837) of neurotypical male and female children (ages 6–13) tested on a visual continuous performance task, administered within an immersive VR classroom environment. This data was collected to create a normative baseline database for use to inform comparisons with the performances of children with ADHD to support diagnostic decision-making in this area.Results: Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.Discussion: In response to these stimulus conditions, VR can support advanced methods for capturing and quantifying users’ behavioral responses. VR offers a more systematic and objective approach for clinical assessment and intervention and provides conceptual support for its use in a wide variety of healthcare contexts.
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5.80
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0.00%
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审稿时长
13 weeks
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