用于优化照明设计的与视图无关的邻接光追踪技术

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-05-03 DOI:10.1145/3662180
Lukas Lipp, David Hahn, Pierre Ecormier-Nocca, Florian Rist, Michael Wimmer
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引用次数: 0

摘要

可变渲染方法能够优化三维场景的各种参数,从而达到理想的效果。然而,到目前为止,照明设计在这一领域还很少受到关注。在本文中,我们介绍了一种方法,通过可微分光线追踪技术对三维场景中的灯具布置进行持续优化。我们的实验表明,在尝试将现有的可微分路径追踪方法应用于这一问题时,存在两个主要问题:首先,许多渲染方法都会生成图像,这就限制了设计师将照明目标定义为图像空间的能力。其次,之前的大多数方法都是针对场景几何或材质优化设计的,并没有针对光源优化案例进行过广泛测试。根据我们的经验,目前可用的可微分光线追踪方法即使在相当基本的测试案例中也无法提供令人满意的性能。在本文中,我们提出了一种新颖的辅助光线追踪方法,该方法克服了这些难题,并能以一种与视图无关(无摄像头)的方式实现基于梯度的照明设计优化。因此,我们允许用户直接在三维场景上绘制照明目标,或使用现有的烘焙照明数据(如光照地图)。利用现代光线追踪硬件,我们实现了交互式性能。我们发现,在这种情况下,光线追踪比路径追踪更有优势,因为光线追踪可以自然地处理不规则几何体,从而减少噪音,提高优化收敛性。我们将邻接梯度与最先进的基于图像的可微分渲染方法进行了比较。我们还证明,我们的梯度数据可与各种常见的优化算法配合使用,具有良好的收敛性。与现实世界场景的定性比较强调了我们方法的实用性。
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View-Independent Adjoint Light Tracing for Lighting Design Optimization

Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method that enables continuous optimization of the arrangement of luminaires in a 3d scene via differentiable light tracing. Our experiments show two major issues when attempting to apply existing methods from differentiable path tracing to this problem: first, many rendering methods produce images, which restricts the ability of a designer to define lighting objectives to image space. Second, most previous methods are designed for scene geometry or material optimization and have not been extensively tested for the case of optimizing light sources. Currently available differentiable ray-tracing methods do not provide satisfactory performance, even on fairly basic test cases in our experience. In this paper, we propose a novel adjoint light tracing method that overcomes these challenges and enables gradient-based lighting design optimization in a view-independent (camera-free) way. Thus, we allow the user to paint illumination targets directly onto the 3d scene or use existing baked illumination data (e.g., light maps). Using modern ray-tracing hardware, we achieve interactive performance. We find light tracing advantageous over path tracing in this setting, as it naturally handles irregular geometry, resulting in less noise and improved optimization convergence. We compare our adjoint gradients to state-of-the-art image-based differentiable rendering methods. We also demonstrate that our gradient data works with various common optimization algorithms, providing good convergence behaviour. Qualitative comparisons with real-world scenes underline the practical applicability of our method.

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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
期刊最新文献
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