InteractNet:针对语义丰富的视频进行社交互动识别

IF 5.2 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS ACM Transactions on Multimedia Computing Communications and Applications Pub Date : 2024-05-03 DOI:10.1145/3663668
Yuanjie Lyu, Penggang Qin, Tong Xu, Chen Zhu, Enhong Chen
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引用次数: 0

摘要

网络视频平台的激增迫切需要社交互动识别技术。与简单的短期行为相比,语义丰富的视频中的长期社交互动可以反映出更复杂的语义,如人物关系或情感,这将更好地支持各种下游应用,如故事摘要和细粒度片段检索。然而,考虑到社交互动的持续时间较长、相互重叠严重、涉及多个角色、动态场景和多模态线索等因素,传统的短期动作识别解决方案很可能无法完成这项任务。为了应对这些挑战,我们在本文中提出了一种基于分层图的系统,命名为 InteractNet,用于从多模态角度识别社交互动。具体来说,我们的方法首先为每个采样帧生成一个整合了多模态线索的语义图,然后通过一个适配的 GCN 模块学习作为短期交互模式的节点表征。沿着这一思路,通过子片段识别模块积累全局交互表征,有效过滤无关信息,解决交互之间的时间重叠问题。最后,通过构建一个全局级的字符对图,捕捉并模拟同时发生的互动之间的关联,从而预测最终的社会互动。在公开数据集上进行的综合实验证明,与最先进的基线方法相比,我们的方法非常有效。
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InteractNet: Social Interaction Recognition for Semantic-rich Videos

The overwhelming surge of online video platforms has raised an urgent need for social interaction recognition techniques. Compared with simple short-term actions, long-term social interactions in semantic-rich videos could reflect more complicated semantics like character relationships or emotions, which will better support various downstream applications, e.g., story summarization and fine-grained clip retrieval. However, considering the longer duration of social interactions with severe mutual overlap, involving multiple characters, dynamic scenes and multi-modal cues, among other factors, traditional solutions for short-term action recognition may probably fail in this task. To address these challenges, in this paper, we propose a hierarchical graph-based system, named InteractNet, to recognize social interactions in a multi-modal perspective. Specifically, our approach first generates a semantic graph for each sampled frame with integrating multi-modal cues, and then learns the node representations as short-term interaction patterns via an adapted GCN module. Along this line, global interaction representations are accumulated through a sub-clip identification module, effectively filtering out irrelevant information and resolving temporal overlaps between interactions. In the end, the association among simultaneous interactions will be captured and modelled by constructing a global-level character-pair graph to predict the final social interactions. Comprehensive experiments on publicly available datasets demonstrate the effectiveness of our approach compared with state-of-the-art baseline methods.

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来源期刊
CiteScore
8.50
自引率
5.90%
发文量
285
审稿时长
7.5 months
期刊介绍: The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome. TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.
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