采用混合物模型的多物种材料点方法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-17 DOI:10.1002/cav.2239
Bo Li, Shiguang Liu
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引用次数: 0

摘要

材料点法(MPM)在计算机制图领域受到越来越多的关注。它在模拟流体流动和固体变形方面非常成功,但在模拟多种流体和固体耦合时可能会失败。我们提出了一种用于多物种模拟的统一 MPM 求解器。与传统的 MPM 相比,我们扩展了背景网格的自由度,以存储多种材料的信息,从而使我们的框架能够很好地处理多种材料。作为一种混合方法,所提出的方法充分利用了 MPM 的优势。我们在框架中引入了混合模型,该模型在基于网格的多流体流中应用最为广泛。这使得 MPM 能够捕捉相互作用和相对运动,并以统一的方式为复杂的耦合流体和固体提供动画效果。一系列实验证明了我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A multi-species material point method with a mixture model

The material point method (MPM) has attracted more and more attention in computer graphics. It is very successful in simulating both fluid flow and solid deformation, but may fail in simulating multiple fluids and solids coupling. We propose a unified MPM solver for multi-species simulations. Compared to traditional MPM, we extend the degree of freedom on background grid to store information of multiple materials, so that our framework is able to deal with multiple materials well. The proposed method leverages the advantages of MPM as a hybrid method. We introduce the mixture model into the framework, which was the most widely used for grid-based multi-fluid flows. This enables MPM to capture the interaction and relative motion, and animates complex and coupled fluids and solids in a unified manner. A series of experiments are presented to demonstrate effectiveness of our method.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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