{"title":"采用混合物模型的多物种材料点方法","authors":"Bo Li, Shiguang Liu","doi":"10.1002/cav.2239","DOIUrl":null,"url":null,"abstract":"<p>The material point method (MPM) has attracted more and more attention in computer graphics. It is very successful in simulating both fluid flow and solid deformation, but may fail in simulating multiple fluids and solids coupling. We propose a unified MPM solver for multi-species simulations. Compared to traditional MPM, we extend the degree of freedom on background grid to store information of multiple materials, so that our framework is able to deal with multiple materials well. The proposed method leverages the advantages of MPM as a hybrid method. We introduce the mixture model into the framework, which was the most widely used for grid-based multi-fluid flows. This enables MPM to capture the interaction and relative motion, and animates complex and coupled fluids and solids in a unified manner. A series of experiments are presented to demonstrate effectiveness of our method.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A multi-species material point method with a mixture model\",\"authors\":\"Bo Li, Shiguang Liu\",\"doi\":\"10.1002/cav.2239\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The material point method (MPM) has attracted more and more attention in computer graphics. It is very successful in simulating both fluid flow and solid deformation, but may fail in simulating multiple fluids and solids coupling. We propose a unified MPM solver for multi-species simulations. Compared to traditional MPM, we extend the degree of freedom on background grid to store information of multiple materials, so that our framework is able to deal with multiple materials well. The proposed method leverages the advantages of MPM as a hybrid method. We introduce the mixture model into the framework, which was the most widely used for grid-based multi-fluid flows. This enables MPM to capture the interaction and relative motion, and animates complex and coupled fluids and solids in a unified manner. A series of experiments are presented to demonstrate effectiveness of our method.</p>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-05-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.2239\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2239","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
A multi-species material point method with a mixture model
The material point method (MPM) has attracted more and more attention in computer graphics. It is very successful in simulating both fluid flow and solid deformation, but may fail in simulating multiple fluids and solids coupling. We propose a unified MPM solver for multi-species simulations. Compared to traditional MPM, we extend the degree of freedom on background grid to store information of multiple materials, so that our framework is able to deal with multiple materials well. The proposed method leverages the advantages of MPM as a hybrid method. We introduce the mixture model into the framework, which was the most widely used for grid-based multi-fluid flows. This enables MPM to capture the interaction and relative motion, and animates complex and coupled fluids and solids in a unified manner. A series of experiments are presented to demonstrate effectiveness of our method.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.