水下图像 2IR:通过双路径预训练网络和条件生成对抗网络生成水下脉冲响应

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-17 DOI:10.1002/cav.2243
Yisheng Zhang, Shiguang Liu
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引用次数: 0

摘要

在声学模拟领域,广泛应用并被证明非常有效的方法依赖于准确捕捉脉冲响应(IR)及其卷积关系。本文介绍了一种名为 "水下图像 2IR"(UnderwaterImage2IR)的新方法,该方法利用双路径预训练网络从水下图像生成声学 IR。该技术旨在以低成本、高精度实现水下视觉图像到声学信息的跨模态转换。我们的方法利用深度学习技术,通过整合双路径预训练网络和条件生成对抗网络条件生成对抗网络(CGANs)来生成与观测场景相匹配的声学红外图像。该网络的一个分支侧重于从图像中提取空间特征,而另一个分支则专门用于识别水下特征。这些特征被输入 CGAN 网络,经过训练后生成与观察到的场景相对应的声学红外图像,从而以高效的方式实现高精度的声学模拟。实验结果与地面实况进行了比较,并由人类专家进行了评估,证明了我们的方法在生成水下声学红外图像方面的显著优势,进一步证明了其在水下声学模拟中的潜在应用。
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UnderwaterImage2IR: Underwater impulse response generation via dual-path pre-trained networks and conditional generative adversarial networks

In the field of acoustic simulation, methods that are widely applied and have been proven to be highly effective rely on accurately capturing the impulse response (IR) and its convolution relationship. This article introduces a novel approach, named as UnderwaterImage2IR, that generates acoustic IRs from underwater images using dual-path pre-trained networks. This technique aims to achieve cross-modal conversion from underwater visual images to acoustic information with high accuracy at a low cost. Our method utilizes deep learning technology by integrating dual-path pre-trained networks and conditional generative adversarial networks conditional generative adversarial networks (CGANs) to generate acoustic IRs that match the observed scenes. One branch of the network focuses on the extraction of spatial features from images, while the other is dedicated to recognizing underwater characteristics. These features are fed into the CGAN network, which is trained to generate acoustic IRs corresponding to the observed scenes, thereby achieving high-accuracy acoustic simulation in an efficient manner. Experimental results, compared with the ground truth and evaluated by human experts, demonstrate the significant advantages of our method in generating underwater acoustic IRs, further proving its potential application in underwater acoustic simulation.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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