评估结合 SWalker 的虚拟现实应用在功能性步态康复中的可用性和安全性。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-05-17 DOI:10.1089/g4h.2023.0172
Vanina Costa, Ana Rojo, Sergio López-López, Helios Pareja-Galeano, Alexánder Velásquez, Luis Perea, Rafael Raya
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引用次数: 0

摘要

研究目的这项研究从可用性的角度评估了开发的完全沉浸式虚拟现实(VR)解决方案与 SWalker 机器人设备的结合。其目的是为探索地面功能步态恢复装置的沉浸式体验研究做出贡献。材料与方法:我们在一项试点研究中对该系统进行了评估,20 名健康参与者的年龄为 85.1 岁(标准差:6.29)。参与者在使用 SWalker-VR 平台的同时,测试了一个以步行为主的 VR 应用程序和另一个以平衡练习为主的 VR 应用程序。之后,参与者回答了三份可用性问卷。结果:该平台在安全性方面通过了模拟器晕眩问卷的验证,所有分量表的得分均低于 20 分:恶心(4.29 ± 14.47)、眼球运动(0.38 ± 14.18)和迷失方向(1.39 ± 14.52)。在可用性评估方面,系统可用性量表(System Usability Scale)的总分为 70.63 ± 11.64,研究后系统可用性问卷(PSSUQ)的评分为 1.61 ± 0.54。两份问卷的可用性评分分别为中等和良好。在认知水平较低和认知水平较高的两组参与者中,总体评分结果相似。最后,讨论了 PSSUQ 中 "未回答 "的可能原因。结论据报告,SWalker-VR 平台对老年人来说具有足够的可用性和较高的安全性。有步态障碍的老年人对长期使用该平台的效果进行研究的潜在兴趣由此可见一斑。临床试验参考文献:NCT06025981。
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Evaluating the Usability and Safety of Virtual Reality Application Combined with the SWalker for Functional Gait Rehabilitation.

Objective: This research evaluates from a usability point of view the combination of a developed fully immersive virtual reality (VR) solution with the SWalker robotic device. It aims to contribute to research in the exploration of immersive experiences overground with a functional gait recovery device. Materials and Methods: We evaluated the system in a pilot study with 20 healthy participants aged 85.1 (SD: 6.29). Participants used the SWalker-VR platform while testing one VR application focused on walking and the other on balance practice. Afterward, the participants answered three usability questionnaires. Results: The platform was validated in terms of safety using the Simulator Sickness Questionnaire, obtaining less than 20 points for all subscales: nausea (4.29 ± 14.47), oculomotor (0.38 ± 14.18), and disorientation (1.39 ± 14.52). For usability evaluation, the System Usability Scale provided an overall score of 70.63 ± 11.64, and the Post-Study System Usability Questionnaire (PSSUQ) rated 1.61 ± 0.54. The usability scores reported by both questionnaires were moderate and good, respectively. These results were similar in overall scores for both groups: participants with low cognitive level and participants with high cognitive level. Finally, the possible causes for the "no answered" responses on the PSSUQ were discussed. Conclusion: It is concluded that the SWalker-VR platform is reported to have adequate usability and high security by older adults. The potential interest of studying the effects of the long-term use of this platform by older adults with gait impairment is expressed. Clinical Trials reference: NCT06025981.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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