天眼--获取澳式足球运动员场上位置的方法

AI Pub Date : 2024-05-16 DOI:10.3390/ai5020038
Zachery Born, M. Mundt, A. Mian, Jason Weber, J. Alderson
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引用次数: 0

摘要

在团队运动中,战胜对手的能力取决于对对方队员战术行为的了解。最近的研究仅限于成绩分析师自己的队员,因为无法获得所需的对方球队运动员的地理定位(GPS)数据。然而,在职业澳式足球(AF)中,所有球队运动员的 GPS 数据动画均可通过商业途径获得。本技术研究的目的是从 2019 澳式足球联赛赛季的动画中获取澳式足球运动员的场上位置,以便对任何球队的战术行为进行研究。我们对预先训练好的物体检测模型 YOLOv4 进行了微调,以检测球员,并训练了一个自定义卷积神经网络来追踪动画中的数字。物体检测和运动员追踪的准确率分别达到了 0.94 和 0.98。随后的缩放和平移系数是通过求解优化问题来确定的,以将追踪到的球员号码的像素坐标位置转换为场相关笛卡尔坐标。所得出的方程与运动员的原始 GPS 数据之间的平均欧氏距离为 2.63 米。所提出的运动员检测和跟踪方法是一种在缺乏直接测量手段的情况下获取 AF 运动员场上位置的新方法,可用于分析对手的集体团队行为,以及开发互动式比赛草图 AF 工具。
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The Eye in the Sky—A Method to Obtain On-Field Locations of Australian Rules Football Athletes
The ability to overcome an opposition in team sports is reliant upon an understanding of the tactical behaviour of the opposing team members. Recent research is limited to a performance analysts’ own playing team members, as the required opposing team athletes’ geolocation (GPS) data are unavailable. However, in professional Australian rules Football (AF), animations of athlete GPS data from all teams are commercially available. The purpose of this technical study was to obtain the on-field location of AF athletes from animations of the 2019 Australian Football League season to enable the examination of the tactical behaviour of any team. The pre-trained object detection model YOLOv4 was fine-tuned to detect players, and a custom convolutional neural network was trained to track numbers in the animations. The object detection and the athlete tracking achieved an accuracy of 0.94 and 0.98, respectively. Subsequent scaling and translation coefficients were determined through solving an optimisation problem to transform the pixel coordinate positions of a tracked player number to field-relative Cartesian coordinates. The derived equations achieved an average Euclidean distance from the athletes’ raw GPS data of 2.63 m. The proposed athlete detection and tracking approach is a novel methodology to obtain the on-field positions of AF athletes in the absence of direct measures, which may be used for the analysis of opposition collective team behaviour and in the development of interactive play sketching AF tools.
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