用于特征选择和分类的博弈论决策森林

Pub Date : 2024-05-14 DOI:10.1093/jigpal/jzae049
Mihai-Alexandru Suciu, Rodica Ioana Lung
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引用次数: 0

摘要

分类和特征选择是机器学习中最相互交织的两个问题。决策树(DT)是解决这些问题的直接模型,同时还具有可解释性的优势。然而,基于决策树的解决方案要么是为其所解决的问题量身定制的,要么其性能取决于所使用的分割标准。为了解决这两个问题,我们提出了一种博弈论决策森林模型。森林中的 DT 采用基于纳什均衡概念的分割机制。在建立每棵树之后,都会计算特征重要性度量。下一棵树的特征选择就是基于该指标提供的信息。为了进行预测,从包含测试数据的所有树叶中汇总训练数据,并进一步使用逻辑回归。数值实验说明了该方法的效率。本文还介绍了一个使用所提方法研究国家收入群体和世界发展指标的真实数据示例。
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A game theoretic decision forest for feature selection and classification
Classification and feature selection are two of the most intertwined problems in machine learning. Decision trees (DTs) are straightforward models that address these problems offering also the advantage of explainability. However, solutions that are based on them are either tailored for the problem they solve or their performance is dependent on the split criterion used. A game-theoretic decision forest model is proposed to approach both issues. DTs in the forest use a splitting mechanism based on the Nash equilibrium concept. A feature importance measure is computed after each tree is built. The selection of features for the next trees is based on the information provided by this measure. To make predictions, training data is aggregated from all leaves that contain the data tested, and logistic regression is further used. Numerical experiments illustrate the efficiency of the approach. A real data example that studies country income groups and world development indicators using the proposed approach is presented.
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