让它下雪吧在 VR 中设计降雪体验

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-05-13 DOI:10.1145/3659587
Haokun Wang, Yatharth Singhal, Jin Ryong Kim
{"title":"让它下雪吧在 VR 中设计降雪体验","authors":"Haokun Wang, Yatharth Singhal, Jin Ryong Kim","doi":"10.1145/3659587","DOIUrl":null,"url":null,"abstract":"We present Snow, a cross-modal interface that integrates cold and tactile stimuli in mid-air to create snowflakes and raindrops for VR experiences. Snow uses six Peltier packs and an ultrasound haptic display to create unique cold-tactile sensations for users to experience catching snowflakes and getting rained on their bare hands. Our approach considers humans' ability to identify tactile and cold stimuli without masking each other when projected onto the same location on their skin, making illusions of snowflakes and raindrops. We design both visual and haptic renderings to be tightly coupled to present snow melting and rain droplets for realistic visuo-tactile experiences. For multiple snowflakes and raindrops rendering, we propose an aggregated haptic scheme to simulate heavy snowfall and rainfall environments with many visual particles. The results show that the aggregated haptic rendering scheme demonstrates a more realistic experience than other schemes. We also confirm that our approach of providing cold-tactile cues enhances the user experiences in both conditions compared to other modality conditions.","PeriodicalId":20553,"journal":{"name":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","volume":null,"pages":null},"PeriodicalIF":3.6000,"publicationDate":"2024-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Let It Snow: Designing Snowfall Experience in VR\",\"authors\":\"Haokun Wang, Yatharth Singhal, Jin Ryong Kim\",\"doi\":\"10.1145/3659587\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present Snow, a cross-modal interface that integrates cold and tactile stimuli in mid-air to create snowflakes and raindrops for VR experiences. Snow uses six Peltier packs and an ultrasound haptic display to create unique cold-tactile sensations for users to experience catching snowflakes and getting rained on their bare hands. Our approach considers humans' ability to identify tactile and cold stimuli without masking each other when projected onto the same location on their skin, making illusions of snowflakes and raindrops. We design both visual and haptic renderings to be tightly coupled to present snow melting and rain droplets for realistic visuo-tactile experiences. For multiple snowflakes and raindrops rendering, we propose an aggregated haptic scheme to simulate heavy snowfall and rainfall environments with many visual particles. The results show that the aggregated haptic rendering scheme demonstrates a more realistic experience than other schemes. We also confirm that our approach of providing cold-tactile cues enhances the user experiences in both conditions compared to other modality conditions.\",\"PeriodicalId\":20553,\"journal\":{\"name\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2024-05-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3659587\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3659587","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

我们展示的 "雪 "是一种跨模态界面,它在半空中整合了冷刺激和触觉刺激,为 VR 体验创造了雪花和雨滴。雪 "使用六个珀尔帖电池组和一个超声波触觉显示屏来创造独特的冷触觉,让用户体验徒手接雪花和被雨淋的感觉。我们的方法考虑到了人类识别触觉和冷刺激的能力,当投射到皮肤的同一位置时,触觉和冷刺激不会相互掩盖,从而产生雪花和雨滴的幻觉。我们将视觉和触觉渲染紧密结合起来,以呈现雪花融化和雨滴的逼真视觉-触觉体验。对于多个雪花和雨滴的渲染,我们提出了一种聚合触觉方案,以模拟有许多视觉颗粒的大雪和降雨环境。结果表明,与其他方案相比,聚合触觉渲染方案能带来更逼真的体验。我们还证实,与其他模态条件相比,我们提供冷触觉线索的方法增强了用户在这两种条件下的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Let It Snow: Designing Snowfall Experience in VR
We present Snow, a cross-modal interface that integrates cold and tactile stimuli in mid-air to create snowflakes and raindrops for VR experiences. Snow uses six Peltier packs and an ultrasound haptic display to create unique cold-tactile sensations for users to experience catching snowflakes and getting rained on their bare hands. Our approach considers humans' ability to identify tactile and cold stimuli without masking each other when projected onto the same location on their skin, making illusions of snowflakes and raindrops. We design both visual and haptic renderings to be tightly coupled to present snow melting and rain droplets for realistic visuo-tactile experiences. For multiple snowflakes and raindrops rendering, we propose an aggregated haptic scheme to simulate heavy snowfall and rainfall environments with many visual particles. The results show that the aggregated haptic rendering scheme demonstrates a more realistic experience than other schemes. We also confirm that our approach of providing cold-tactile cues enhances the user experiences in both conditions compared to other modality conditions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
期刊最新文献
Talk2Care: An LLM-based Voice Assistant for Communication between Healthcare Providers and Older Adults A Digital Companion Architecture for Ambient Intelligence Waving Hand as Infrared Source for Ubiquitous Gas Sensing PPG-Hear: A Practical Eavesdropping Attack with Photoplethysmography Sensors User-directed Assembly Code Transformations Enabling Efficient Batteryless Arduino Applications
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1