通过教学内容对面向对象程序设计教材中设计思维能力的提高进行 Kruskal Wallis 分析

Eka Fitrajaya Rahman, Hanum Salsabilla, H. W. Prabawa
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引用次数: 0

摘要

印度尼西亚的教育立法目前要求开设信息学科目,这与基于编程的教材密切相关。然而,印尼的许多学生在学习编程教材时仍有困难。其中一个原因是学生在解决程序代码的过程中缺乏思考能力。鉴于当今学生在社交媒体上的活跃现象,将社交媒体用作学习媒体平台不失为一个好办法。本研究旨在分析通过使用基于教育内容的学习媒体来提高设计思维能力。采用的研究方法是研发法,以 ADDIE 媒体开发模型和 "一组前测-后测 "作为研究设计。结果显示,学生在接受了基于教育内容的学习媒体形式的治疗后,设计思维能力有所提高。Kruskal Wallis 检验结果显示,高年级、中年级和低年级之间存在显著差异。高年级的 N 增益为 0.560,中年级为 0.505,低年级为 0.303。学生对学习媒体反应的平均值为 96.59%,类别为 "非常好"。
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KRUSKAL WALLIS ANALYSIS TO FIND OUT THE IMPROVEMENT OF DESIGN THINKING SKILLS IN OBJECT-ORIENTED PROGRAMMING MATERIALS THROUGH EDUCATIONAL CONTENT
Education legislation in Indonesia currently requires Informatics subjects, which is closely related to programming-based material. However, many students in Indonesia still have difficulty learning about programming material. One of them is due to the background of students about the ability to think in the process of solving a program code. Seeing the phenomenon of today's students who are active on social media, it is a good step if social media is used as a learning media platform. This study aims to analyze the improvement of design thinking skills by using educational content-based learning media. The research method used was R&D with the ADDIE media development model and One Group Pretest-Posttest as the research design. The results showed an increase after students were given treatment in the form of educational content based learning media. The Kruskal Wallis test results showed a significant difference between the upper class, middle class, and lower class. The N-Gain obtained in the upper class is 0.560, in the middle class is 0.505, and in the lower class is 0.303. The average value of the results of student responses to learning media is 96.59 percent with the category "Very Good".                                                                                           
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