不只是游戏:网络游戏玩家的社交网络、孤独感和心理健康

IF 1.6 Q3 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Journal of Public Mental Health Pub Date : 2024-05-08 DOI:10.1108/jpmh-11-2023-0099
T. Prochnow, M. Patterson
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引用次数: 0

摘要

目的 网络游戏已成为一种流行活动,为数百万人提供了社交渠道。然而,网络游戏网络对心理健康的影响仍存在争议。桥梁型社会资本和纽带型社会资本的概念可能有助于描述社会网络中的保护性因素。设计/方法/途径在线游戏玩家(n = 301)完成了一项在线调查,评估了他们的社交网络(个人社交网络和在线游戏社交网络)和心理健康指标(抑郁症状、焦虑、社会隔离、感知到的社会支持)。社会网络分析用于分析桥梁(网络规模、有效规模、异质性、弱联系)和纽带(亲密程度、频繁联系、倾诉、联系质量)社会资本。单独的线性回归模型评估了网络和人际网络的桥接和纽带社会资本与抑郁症状、焦虑、社会支持和社会隔离之间的关系。人际网络中的平均亲密程度更高、倾诉更频繁,预示着孤独感更低,抑郁症状更少。更多样化的关系类型也与抑郁程度较低有关。就在线网络而言,亲密程度和倾诉关系只与较少的孤独感和更多的支持有关,而与抑郁症状或焦虑无关。 原创性/价值虽然在线游戏网络提供了一定程度的社会支持,但面对面的社会资本与心理健康的关系更为密切。这加强了面对面关系对情感健康的重要性。研究结果建议帮助游戏玩家培养线下的紧密联系。不过,在线联系仍然很重要,不应被忽视。
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It’s not just a game: social networks, isolation and mental health in online gamers
Purpose Online gaming has emerged as a popular activity providing a social outlet for millions. However, implications of online game networks for mental health remain disputed. Concepts of bridging social capital and bonding social capital may help characterize protective factors within social networks. This study aims to examine the associations between social capital derived from online versus in-person networks and mental health indicators among gamers. Design/methodology/approach Online gamers (n = 301) completed an online survey assessing their social networks (both in-person and through online gaming) and mental health indicators (depressive symptoms, anxiety, social isolation, perceived social support). Social network analysis was used to analyze bridging (network size, effective size, heterogeneity, weak ties) and bonding (closeness, frequent contact, confiding, connection quality) social capital. Separate linear regression models evaluated associations between bridging and bonding social capital for both online and in-person networks and depressive symptoms, anxiety, social support and social isolation. Findings In-person network characteristics showed the strongest associations with mental health outcomes. Greater average closeness and frequent confiding in the in-person network predicted lower isolation and fewer depressive symptoms. More diverse relationship types also correlated with lower depression. For online networks, closeness and confiding ties associated only with less isolation and greater support, not depressive symptoms, or anxiety. Originality/value While online gaming networks provide some degree of social support, in-person social capital exhibited stronger associations with mental health. This reinforces the importance of face-to-face relationships for emotional well-being. Findings suggest helping gamers cultivate close bonds offline. However, online connections still matter and should not be discounted.
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来源期刊
Journal of Public Mental Health
Journal of Public Mental Health PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
2.40
自引率
7.10%
发文量
32
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