SocialVis:通过实时多目标跟踪和邻近图构建实现密集场景中的动态社交可视化

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-24 DOI:10.1002/cav.2272
Bowen Li, Wei Li, Jingqi Wang, Weiliang Meng, Jiguang Zhang, Xiaopeng Zhang
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引用次数: 0

摘要

为了监控和评估大型集会中的社会动态和风险,我们提出了 "SocialVis"--一种基于多目标跟踪和图分析技术的综合监控系统。我们的 SocialVis 包括一个摄像头检测系统,可在两种模式下运行:一种是实时模式,可让参与者即时跟踪和识别密切接触者;另一种是离线模式,可进行更全面的事后分析。这种双重功能不仅可以向组织者发出警报和建议,帮助防止大规模集会或过度拥挤,还可以生成基于邻近度的图表,绘制参与者互动图,从而加强对社会动态的了解,并识别潜在的高风险区域。它还提供了行人流量统计分析和路径可视化工具,为了解人群密度和互动模式提供了宝贵的信息。为了提高系统性能,我们将 SocialDetect 算法与 BYTE 跟踪算法结合使用。这种组合是专门为提高检测准确性和最大限度地减少被跟踪对象之间的 ID 切换而设计的,充分发挥了两种算法的优势。在公共数据集和真实世界数据集上的实验验证了 SocialVis 的性能优于现有方法,显示出 1 . 2 % $$ 1.2\% $$ 的检测准确率和 45 . 4 % $$ 45.4 % $ 减少了密集行人场景中的 ID 切换。
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SocialVis: Dynamic social visualization in dense scenes via real-time multi-object tracking and proximity graph construction

To monitor and assess social dynamics and risks at large gatherings, we propose “SocialVis,” a comprehensive monitoring system based on multi-object tracking and graph analysis techniques. Our SocialVis includes a camera detection system that operates in two modes: a real-time mode, which enables participants to track and identify close contacts instantly, and an offline mode that allows for more comprehensive post-event analysis. The dual functionality not only aids in preventing mass gatherings or overcrowding by enabling the issuance of alerts and recommendations to organizers, but also allows for the generation of proximity-based graphs that map participant interactions, thereby enhancing the understanding of social dynamics and identifying potential high-risk areas. It also provides tools for analyzing pedestrian flow statistics and visualizing paths, offering valuable insights into crowd density and interaction patterns. To enhance system performance, we designed the SocialDetect algorithm in conjunction with the BYTE tracking algorithm. This combination is specifically engineered to improve detection accuracy and minimize ID switches among tracked objects, leveraging the strengths of both algorithms. Experiments on both public and real-world datasets validate that our SocialVis outperforms existing methods, showing 1 . 2 % $$ 1.2\% $$ improvement in detection accuracy and 45 . 4 % $$ 45.4\% $$ reduction in ID switches in dense pedestrian scenarios.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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