当离开成为一种坚持

Orly Klein-Latucha, Arnon Hershkovitz
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引用次数: 0

摘要

我们报告了一项基于日志的大规模研究,研究对象是小学数学在线游戏学习环境中坚持与成功之间的关系。在使用小程序时,学习者可以在完成任务后重新运行任务,也可以在完成任务前停止并重新运行任务;这两种机制都可以提高分数。我们分析了约 310 万次一至六年级学生的小程序运行(N=44,323),通过识别连续的单个小程序运行序列(SoCSAR),对持续模式有了细致的了解。总体而言,我们分析了 2,249,647 次 SoCSAR,并根据任务的停止和重新运行及其完成情况确定了六种模式:1) 单次完成;2) 单次未完成;3) 部分未完成和单次完成;4) 多次未完成和未完成;5) 多次完成和未完成;6) 多次完成和部分未完成。不出所料,我们发现 SoCSAR 长度与成功之间存在正相关。有些模式与成功率呈中低度正相关,而有些则呈中低度负相关。此外,不同年级的坚持类型与成功之间的关系也不尽相同。我们对这些复杂的关系进行了讨论,并提出了一些元认知和动机因素,这些因素可以解释为什么有些模式富有成效,而有些则不然。
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When Leaving is Persisting
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score. We analyzed about 3.1 million applet runs by N=44,323 1st–6th-grade students to have a nuanced understanding of persistence patterns, by identifying sequences of consecutive single applet runs (SoCSARs). Overall, we analyzed 2,249,647 SoCSARs and identified six patterns, based on halting and rerunning tasks, and their completion: 1) Single Complete, 2) Single Incomplete, 3) Some Incomplete and Single Complete, 4) Multiple Incomplete and No Complete, 5) Multiple Complete and No Incomplete, and 6) Multiple Complete and Some Incomplete. Expectedly, we found a positive correlation between SoCSAR length and success. Some patterns demonstrate low to medium positive associations with success, while others demonstrate low to medium negative associations. Furthermore, the associations between the type of persistence and success vary by grade level. We discuss these complex relationships and suggest metacognitive and motivational factors that may explain why some patterns are productive and others are not.
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