Sanjay Mishra, Ravid Hadar, Brian Stevenson, ErinRose Widner
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Optimizing the Virtual Reality Experience Using a 360° View of Client and Network Data
Virtual Reality (VR), and other forms of Extended Reality (XR), are beginning to drive deep immersive experiences for premium entertainment and sports content. In many cases, data is streamed directly to a headset, requiring the underlying network to accommodate constant throughput of over 25Mbps to support UHD 4K and over 50Mbps for UHD 8K. However, these more demanding video requirements are at odds with networks that are already congested and highly volatile. Granted, networks today have a glut of capacity on both wireline and mobile 5G networks, but available capacity along a delivery path may not be equitably shared across users, and can also drastically change over time and thereby stand in the way of smooth, high-throughput delivery.
期刊介绍:
The SMPTE Motion Imaging Journal is the key publication of the Society, consistently ranked by our members as the most valuable benefit of their SMPTE membership. Each issue of the Journal explores a theme in great depth, with peer-reviewed technical articles from leading academics, researchers and engineers working at the top companies worldwide.
You''ll expand your knowledge on topics like image processing, display technologies, audio, compression, standards, digital cinema, distribution and machine learning and much more. For additional coverage of each month''s topic, the Journal features more exclusive articles online.