PR3D:从单张图像重建精确逼真的 3D 人脸

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-30 DOI:10.1002/cav.2254
Zhangjin Huang, Xing Wu
{"title":"PR3D:从单张图像重建精确逼真的 3D 人脸","authors":"Zhangjin Huang,&nbsp;Xing Wu","doi":"10.1002/cav.2254","DOIUrl":null,"url":null,"abstract":"<p>Reconstructing the three-dimensional (3D) shape and texture of the face from a single image is a significant and challenging task in computer vision and graphics. In recent years, learning-based reconstruction methods have exhibited outstanding performance, but their effectiveness is severely constrained by the scarcity of available training data with 3D annotations. To address this issue, we present the PR3D (Precise and Realistic 3D face reconstruction) method, which consists of high-precision shape reconstruction based on semi-supervised learning and high-fidelity texture reconstruction based on StyleGAN2. In shape reconstruction, we use in-the-wild face images and 3D annotated datasets to train the auxiliary encoder and the identity encoder, encoding the input image into parameters of FLAME (a parametric 3D face model). Simultaneously, a novel semi-supervised hybrid landmark loss is designed to more effectively learn from in-the-wild face images and 3D annotated datasets. Furthermore, to meet the real-time requirements in practical applications, a lightweight shape reconstruction model called fast-PR3D is distilled through teacher–student learning. In texture reconstruction, we propose a texture extraction method based on face reenactment in StyleGAN2 style space, extracting texture from the source and reenacted face images to constitute a facial texture map. Extensive experiments have demonstrated the state-of-the-art performance of our method.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PR3D: Precise and realistic 3D face reconstruction from a single image\",\"authors\":\"Zhangjin Huang,&nbsp;Xing Wu\",\"doi\":\"10.1002/cav.2254\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Reconstructing the three-dimensional (3D) shape and texture of the face from a single image is a significant and challenging task in computer vision and graphics. In recent years, learning-based reconstruction methods have exhibited outstanding performance, but their effectiveness is severely constrained by the scarcity of available training data with 3D annotations. To address this issue, we present the PR3D (Precise and Realistic 3D face reconstruction) method, which consists of high-precision shape reconstruction based on semi-supervised learning and high-fidelity texture reconstruction based on StyleGAN2. In shape reconstruction, we use in-the-wild face images and 3D annotated datasets to train the auxiliary encoder and the identity encoder, encoding the input image into parameters of FLAME (a parametric 3D face model). Simultaneously, a novel semi-supervised hybrid landmark loss is designed to more effectively learn from in-the-wild face images and 3D annotated datasets. Furthermore, to meet the real-time requirements in practical applications, a lightweight shape reconstruction model called fast-PR3D is distilled through teacher–student learning. In texture reconstruction, we propose a texture extraction method based on face reenactment in StyleGAN2 style space, extracting texture from the source and reenacted face images to constitute a facial texture map. Extensive experiments have demonstrated the state-of-the-art performance of our method.</p>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.2254\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2254","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

从单张图像中重建人脸的三维(3D)形状和纹理是计算机视觉和图形学中一项重要而具有挑战性的任务。近年来,基于学习的重建方法表现出了卓越的性能,但由于具有三维注释的可用训练数据稀缺,这些方法的有效性受到了严重制约。为了解决这个问题,我们提出了 PR3D(精确逼真三维人脸重建)方法,它包括基于半监督学习的高精度形状重建和基于 StyleGAN2 的高保真纹理重建。在形状重建中,我们使用野生人脸图像和三维注释数据集来训练辅助编码器和身份编码器,将输入图像编码为 FLAME(参数化三维人脸模型)参数。与此同时,还设计了一种新颖的半监督混合地标损失法,以更有效地学习野外人脸图像和三维注释数据集。此外,为了满足实际应用中的实时性要求,我们通过师生学习提炼出了一种名为 fast-PR3D 的轻量级形状重建模型。在纹理重建方面,我们提出了一种基于 StyleGAN2 风格空间的人脸重演纹理提取方法,从源图像和重演的人脸图像中提取纹理,构成人脸纹理图。广泛的实验证明了我们的方法具有最先进的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
PR3D: Precise and realistic 3D face reconstruction from a single image

Reconstructing the three-dimensional (3D) shape and texture of the face from a single image is a significant and challenging task in computer vision and graphics. In recent years, learning-based reconstruction methods have exhibited outstanding performance, but their effectiveness is severely constrained by the scarcity of available training data with 3D annotations. To address this issue, we present the PR3D (Precise and Realistic 3D face reconstruction) method, which consists of high-precision shape reconstruction based on semi-supervised learning and high-fidelity texture reconstruction based on StyleGAN2. In shape reconstruction, we use in-the-wild face images and 3D annotated datasets to train the auxiliary encoder and the identity encoder, encoding the input image into parameters of FLAME (a parametric 3D face model). Simultaneously, a novel semi-supervised hybrid landmark loss is designed to more effectively learn from in-the-wild face images and 3D annotated datasets. Furthermore, to meet the real-time requirements in practical applications, a lightweight shape reconstruction model called fast-PR3D is distilled through teacher–student learning. In texture reconstruction, we propose a texture extraction method based on face reenactment in StyleGAN2 style space, extracting texture from the source and reenacted face images to constitute a facial texture map. Extensive experiments have demonstrated the state-of-the-art performance of our method.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
期刊最新文献
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters Enhancing Front-End Security: Protecting User Data and Privacy in Web Applications Virtual Roaming of Cultural Heritage Based on Image Processing PainterAR: A Self-Painting AR Interface for Mobile Devices Decoupled Edge Physics Algorithms for Collaborative XR Simulations
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1