在增强现实中可视化不稳定流的屏幕空间流线播种法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-30 DOI:10.1002/cav.2250
Hyunmo Kang, JungHyun Han
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引用次数: 0

摘要

流线因其简单直观而成为许多流动可视化技术的首选方法。本文介绍了一种新颖的流线播种方法,该方法专为增强现实(AR)中的非稳态流动可视化而量身定制。我们的方法优先可视化流场的可见部分,以提高流动表示的质量并降低计算成本。作为一种基于图像的方法,它从屏幕空间中均匀采样二维种子。然后,向每个二维种子发射一条射线,并选择射线上熵值最大的点。将其作为流线的三维种子。通过在实时不断更新的速度场中平移这样的三维种子,可以更自然地可视化非稳态流动,并且无需额外的努力即可实现时间上的一致性。我们使用一个 AR 应用程序对我们的方法进行了测试,该应用程序用于可视化虚拟空调的气流。与基线方法的比较表明,我们的方法适合在 AR 中实现非稳态流的可视化。
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Screen-space Streamline Seeding Method for Visualizing Unsteady Flow in Augmented Reality

Streamlines are a popular method of choice in many flow visualization techniques due to their simplicity and intuitiveness. This paper presents a novel streamline seeding method, which is tailored for visualizing unsteady flow in augmented reality (AR). Our method prioritizes visualizing the visible part of the flow field to enhance the flow representation's quality and reduce the computational cost. Being an image-based method, it evenly samples 2D seeds from the screen space. Then, a ray is fired toward each 2D seed, and the on-the-ray point, which has the largest entropy, is selected. It is taken as the 3D seed for a streamline. By advecting such 3D seeds in the velocity field, which is continuously updated in real time, the unsteady flow is visualized more naturally, and the temporal coherence is achieved with no extra efforts. Our method is tested using an AR application for visualizing airflow from a virtual air conditioner. Comparison with the baseline methods shows that our method is suitable for visualizing unsteady flow in AR.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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