亲切游戏和游戏亲切号码

Pub Date : 2024-05-30 DOI:10.1007/s00373-024-02798-1
Elliot Krop, Aryan Mittal, Michael C. Wigal
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引用次数: 0

摘要

亲切度游戏是由两个玩家--"可取的人"(A)和 "不可取的人"(I)--在图 G 上轮流选择图 G 中没有标签的顶点来玩。"可取的人 "会给选择的顶点贴 0 标签,"不可取的人 "会给选择的顶点贴 1 标签,任何一条边上的标签都是这条边上的顶点标签的模乘 2 之和。两位棋手的目标截然相反:Admirable 试图尽可能减少具有不同标签的边的数量,而 Impish 则试图最大化这一数量。当 Admirable 和 Impish 都进行他们的最优博弈时,我们将博弈亲和数 \(c_g(G)\)定义为标签为 0 和 1 的边的绝对数量差。让 \(P_n\) 是 n 个顶点上的路径。我们证明了当(n)为0时,(c_g(P_n)\le \frac{n-3}{3}\); 当(n)为1时,(c_g(P_n)\le \frac{n-1}{3}\); 当(n)为2时,(c_g(P_n)\le \frac{n+1}{3}\)。此外,我们还证明了一个类似的约束,即对于任何树 T,c_g(T) 都成立。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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The Cordiality Game and the Game Cordiality Number

The cordiality game is played on a graph G by two players, Admirable (A) and Impish (I), who take turns selecting unlabeled vertices of G. Admirable labels the selected vertices by 0 and Impish by 1, and the resulting label on any edge is the sum modulo 2 of the labels of the vertices incident to that edge. The two players have opposite goals: Admirable attempts to minimize the number of edges with different labels as much as possible while Impish attempts to maximize this number. When both Admirable and Impish play their optimal games, we define the game cordiality number, \(c_g(G)\), as the absolute difference between the number of edges labeled zero and one. Let \(P_n\) be the path on n vertices. We show \(c_g(P_n)\le \frac{n-3}{3}\) when \(n \equiv 0 \pmod 3\), \(c_g(P_n)\le \frac{n-1}{3}\) when \(n \equiv 1 \pmod 3\), and \(c_g(P_n)\le \frac{n+1}{3}\) when \(n \equiv 2\pmod 3\). Furthermore, we show a similar bound, \(c_g(T) \le \frac{|T|}{2}\) holds for any tree T.

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