电子游戏背景下认知负荷的多模式测量:主观指标与客观指标的比较研究

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2024-03-29 DOI:10.1109/TG.2024.3406723
Emma J. Pretty;Renan Guarese;Chloe A. Dziego;Haytham M. Fayek;Fabio Zambetta
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引用次数: 0

摘要

理解认知负荷和电子游戏玩法特征之间的相互作用,对于在研究和行业场景中准确测量和应用这种心理结构以增强玩家体验非常重要。这个领域的一个挑战是,在电子游戏中使用不同领域开发的测量方法,而没有首先验证或测试这些工具的可靠性。我们呈现了一种用于测量商业沙盒游戏自然玩法中认知负荷的方法的整体评估。这项研究测量了玩家在《我的世界》中进行建筑任务时的脑电图、肌电图、心率、心率变异性、皮肤电活动和眨眼率,同时得到了虚拟同伴的帮助。各种模型表明,许多生理测量可以作为主观认知负荷测量的代理,从而进一步了解玩家在游戏过程中的体验。我们的分析还揭示了所使用的主观测量的一些判别效度。这些结果可以帮助我们在评估电子游戏功能时选择传感器,或者在需要准确测量适应性情境或高风险场景的认知负荷时选择传感器。
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Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics
Understanding the interaction between cognitive load and features of video game play is important for the accurate measurement and application of this psychological construct in both research and industry scenarios to enhance the player experience. A challenge within this domain is the use of measurements developed in different areas in video games without first validating or testing the reliability of these tools. We present a holistic evaluation of methods used to measure cognitive load during naturalistic gameplay of a commercially available sandbox game. This study measures electroencephalography, electromyography, heart rate, heart rate variability, electrodermal activity, and eye blink rate from players during a building task in Minecraft whilst being assisted by a virtual companion. Various models reveal that a number of physiological measures can be used as a proxy of subjective cognitive load measurement, providing further insight into the player experience during gameplay. Our analysis also reveals some discriminant validity of the subjective measurement used. These results can help inform the choice of sensor in evaluating video game features, or when needing to accurately measure cognitive load for an adaptive situation or high-risk scenario.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
期刊最新文献
Table of Contents Guest Editorial: Special Issue on Human Centered AI in Game Evaluation IEEE Transactions on Games Publication Information IEEE Computational Intelligence Society Information Table of Contents
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