基于肌肉骨骼模型的语言导向虚拟人体运动生成方法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-06-05 DOI:10.1002/cav.2257
Libo Sun, Yongxiang Wang, Wenhu Qin
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引用次数: 0

摘要

长期以来,开发能够为虚拟角色合成自然、逼真动作的系统一直是计算机动画领域的核心重点。它需要为角色生成高质量的动作,并为用户提供方便灵活的界面来指导角色动作。在这项工作中,我们提出了一种基于肌肉骨骼模型的语言指导虚拟人运动生成方法,以实现交互式和更高保真的虚拟人运动,这为基于物理的角色动画中语言指导控制器的开发奠定了基础。首先,我们为虚拟角色构建了一个简化的肌肉骨骼动力学模型。随后,我们提出了一个由轨迹跟踪层和肌肉控制层组成的分层控制框架,通过训练获得模仿参考运动的最优控制策略。我们设计了基于大型语言模型的多策略聚合控制器,从动作字幕数据池中选择与用户文本指令相似度最高的运动策略,从而实现基于自然语言的虚拟角色运动控制。实验结果表明,所提出的方法不仅能生成与参考动作高度相似的高质量动作,还能让用户通过自然语言指令有效地引导虚拟角色执行各种动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A language-directed virtual human motion generation approach based on musculoskeletal models

The development of the systems capable of synthesizing natural and life-like motions for virtual characters has long been a central focus in computer animation. It needs to generate high-quality motions for characters and provide users with a convenient and flexible interface for guiding character motions. In this work, we propose a language-directed virtual human motion generation approach based on musculoskeletal models to achieve interactive and higher-fidelity virtual human motion, which lays the foundation for the development of language-directed controllers in physics-based character animation. First, we construct a simplified model of musculoskeletal dynamics for the virtual character. Subsequently, we propose a hierarchical control framework consisting of a trajectory tracking layer and a muscle control layer, obtaining the optimal control policy for imitating the reference motions through the training. We design a multi-policy aggregation controller based on large language models, which selects the motion policy with the highest similarity to user text commands from the action-caption data pool, facilitating natural language-based control of virtual character motions. Experimental results demonstrate that the proposed approach not only generates high-quality motions highly resembling reference motions but also enables users to effectively guide virtual characters to perform various motions via natural language instructions.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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