在理解数学概念的基础上开发数学虚拟现实技术

Putri Mutiara Anisa, Saenih Saenih, Anisa Oktaviani, S. A. Pramuditya, Mohammad Dadan Sundawan
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引用次数: 0

摘要

这项研究的动机是学生难以理解抽象平面空间图形的基本概念。因此,需要学习媒体来帮助学生理解教材,而虚拟现实技术的应用则使教材变得生动有趣。本研究旨在确定虚拟现实媒体在学生概念理解方面的发展情况,并对其进行有效和实际的测试,以便将其作为一种积极和令人兴奋的学习媒体。本研究采用的方法是定性方法,使用研究与开发方法和 ADDIE 模型,并使用 Millealab 应用程序。参与者为初中八年级学生。研究结果表明,虚拟现实是一种创新的学习媒体,它利用了学习媒体技术的发展,提供了一种快速、吸引人和有趣的理解方式,使学生更容易理解平面材料中的数学概念。虚拟现实学习媒体经过广泛测试,是有效、实用和适合用于学习的。本研究的建议可为仍有许多不足之处的虚拟学习媒体提供创新发展,使其更好地产生类似的学习效果。
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Developing mathematics virtual reality based on understanding mathematical concepts
This research was motivated by students' difficulties understanding the basic concepts of abstract flat-side spatial shapes. So, learning media is needed to help students understand the material that is made interesting by utilising technology in the form of virtual reality. The research aims to determine the development of virtual reality media towards students' conceptual understanding, which has been tested validly and practically, so that it can be used as an active and exciting learning media. The method used in this research is a qualitative approach using the Research and Development method and the ADDIE model using the Millealab application. Participants were eighth-grade students at junior high schools. The outcomes of the research show that virtual reality is an innovative learning media that utilises technological developments in learning media and provides a quick, engaging, and fun understanding so that students can more easily understand mathematical concepts in flat-sided material. Virtual reality learning media has been extensively tested to be valid, practical, and suitable for use in learning. Suggestions for this research can provide an innovative development of virtual learning media, which still has many shortcomings, so that it is much better and produces like learning.
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