[新的患者教育方法。系统综述的范围界定]。

Q3 Medicine Recenti progressi in medicina Pub Date : 2024-06-01 DOI:10.1701/4274.42527
Andrea Poliani, Giulia Villa, Silvia Gnecchi, Riccardo Bernardi, Giorgia Carta, Debora Rosa, Ilaria Marcomini, Duilio F Manara
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引用次数: 0

摘要

导言:新的教育方法不断涌现,以帮助医疗保健专业人员更好地为病人提供个性化的教育途径。具体来说,"游戏化"--将游戏元素融入非游戏情境--似乎是一种既新颖又经济实惠的方法。本范围综述旨在探索和绘制评估医疗保健环境中游戏化功效的文献:方法:采用《JBI 证据综合手册》指南和 PRISMA ScR 核对表,在 MEDLINE、CINAHL 和 PsycINFO 上对综述进行了范围界定:结果:共纳入了四篇系统综述和四项荟萃分析。游戏化与其他传统教育工具结合使用,似乎可以提高体育锻炼,促进更好地自我管理 2 型糖尿病,改善认知功能,提高生活质量,尤其是在老年人等特殊群体中:讨论:游戏化是一种创新的教育方法,可用于患者的教育途径。然而,游戏化似乎只对特定的亚群体有效,因此,由于纳入的研究存在较高的偏倚风险,且样本量较小,因此在评估结果的普遍性时也应谨慎:结论:应开展更多随机对照试验和荟萃分析研究,以更好地了解游戏化在患者教育中的作用和功效。
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[New educational approaches to the patient. A scoping review of systematic reviews.]

Introduction: New educational approaches are emerging to assist healthcare professionals in better personalizing patient's educational pathways. Specifically, "gamification" - the incorporation of game elements into non-game contexts - appears to be a novel and affordable approach. This scoping review aims to explore and map the literature that evaluates the efficacy of gamification in healthcare contexts.

Methods: A scoping review of reviews was conducted in MEDLINE, CINAHL, and PsycINFO using the JBI Manual for Evidence Synthesis guidelines and the PRISMA ScR checklist.

Results: A total of four systematic reviews and four meta-analyses were included. It appears that gamification, when used in conjunction with other conventional educational tools, improves physical activity, facilitates better self-management of type 2 diabetes, improves cognitive functions, and improves the quality of life, particularly among specific groups like the elderly.

Discussions: Gamification is an innovative educational approach that could be useful in patient's educational pathways. However, it seems that gamification is effective only in particular subgroups, and therefore the generalization of the results should also be assessed with caution due to the high risk of bias in the included studies and the small sample sizes considered.

Conclusion: More randomized controlled trials and meta-analysis studies should be conducted to better understand the role and efficacy of gamification in patient education.

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来源期刊
Recenti progressi in medicina
Recenti progressi in medicina Medicine-Medicine (all)
CiteScore
0.90
自引率
0.00%
发文量
143
期刊介绍: Giunta ormai al sessantesimo anno, Recenti Progressi in Medicina continua a costituire un sicuro punto di riferimento ed uno strumento di lavoro fondamentale per l"ampliamento dell"orizzonte culturale del medico italiano. Recenti Progressi in Medicina è una rivista di medicina interna. Ciò significa il recupero di un"ottica globale e integrata, idonea ad evitare sia i particolarismi della informazione specialistica sia la frammentazione di quella generalista.
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